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<title>path-tracer/include/bvh-node.hpp, branch api-proto</title>
<subtitle>Vulkan path tracer</subtitle>
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<updated>2022-07-09T22:04:17Z</updated>
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<updated>2021-08-22T20:58:03Z</updated>
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<title>Use simd for vec3 computations</title>
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<name>ladevieq</name>
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<title>Pack bvh nodes, optimize vertices size</title>
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<title>Use SAH to generate BVH &amp; fix ray triangle intersection</title>
<updated>2021-08-01T14:48:27Z</updated>
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<name>ladevieq</name>
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<title>Use a different buffer for scene info, geometry, bvh and load gltf</title>
<updated>2021-07-25T09:58:01Z</updated>
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<name>ladevieq</name>
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<title>Depth first ordered bvh</title>
<updated>2021-06-21T20:37:35Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2021-06-21T19:48:26Z</published>
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<title>Split on the largest axis on BVH generation</title>
<updated>2021-06-19T15:55:13Z</updated>
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<name>ladevieq</name>
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