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<title>path-tracer/include/triangle.hpp, branch master</title>
<subtitle>Vulkan path tracer</subtitle>
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<updated>2022-07-11T07:08:45Z</updated>
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<updated>2022-07-11T07:08:45Z</updated>
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<title>Refactor gltf loading and triangles attributes</title>
<updated>2021-09-26T21:57:26Z</updated>
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<name>ladevieq</name>
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<published>2021-09-26T21:57:26Z</published>
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<title>Load gltf materials + diffuse and specular brdf</title>
<updated>2021-09-06T20:55:51Z</updated>
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<updated>2021-08-31T22:18:04Z</updated>
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<name>ladevieq</name>
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<updated>2021-08-01T17:03:21Z</updated>
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<published>2021-08-01T16:45:50Z</published>
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<title>Use SAH to generate BVH &amp; fix ray triangle intersection</title>
<updated>2021-08-01T14:48:27Z</updated>
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<updated>2021-07-25T14:52:28Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<title>Use a different buffer for scene info, geometry, bvh and load gltf</title>
<updated>2021-07-25T09:58:01Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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