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<title>path-tracer/shaders/compute.comp, branch api-proto</title>
<subtitle>Vulkan path tracer</subtitle>
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<updated>2025-01-26T21:14:47Z</updated>
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<title>Fix mesh loading for new API</title>
<updated>2025-01-26T21:14:47Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2025-01-26T21:14:47Z</published>
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<title>Fix materials</title>
<updated>2022-09-11T21:43:54Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-09-11T21:43:54Z</published>
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<title>Interpolation function &amp; no more triangle structure in shader</title>
<updated>2022-07-07T21:01:36Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-07-07T21:01:36Z</published>
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<id>urn:sha1:928b1b0503d2ecab09cc275e9775593a41e417cb</id>
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<entry>
<title>Improve image barrier code</title>
<updated>2022-02-13T06:30:30Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2022-02-13T06:30:30Z</published>
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<title>Compute shader render pass api</title>
<updated>2022-02-07T20:53:14Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-02-07T20:53:14Z</published>
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<entry>
<title>Fix barriers</title>
<updated>2022-01-16T21:03:56Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-01-16T21:03:56Z</published>
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<entry>
<title>Functions that fill triangle structure from id</title>
<updated>2021-09-28T22:31:07Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-09-28T22:30:13Z</published>
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<entry>
<title>Refactor gltf loading and triangles attributes</title>
<updated>2021-09-26T21:57:26Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-09-26T21:57:26Z</published>
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<entry>
<title>Refactor compute shader</title>
<updated>2021-09-25T21:18:42Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-09-25T21:18:42Z</published>
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<entry>
<title>Convert texture to linear &amp; output to srgb</title>
<updated>2021-09-25T20:47:32Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-09-25T20:45:52Z</published>
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