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<title>path-tracer/shaders/compute.comp, branch api-test-wip</title>
<subtitle>Vulkan path tracer</subtitle>
<id>https://git.qladevie.ovh/path-tracer/atom?h=api-test-wip</id>
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<updated>2026-09-03T19:05:50Z</updated>
<entry>
<title>Interleave fields in the ray shader struct</title>
<updated>2026-09-03T19:05:50Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2026-09-03T19:05:50Z</published>
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</entry>
<entry>
<title>Packed scene metadata fields</title>
<updated>2026-08-18T20:51:56Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2026-08-18T20:51:56Z</published>
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<id>urn:sha1:d7fb64a1b127e76200359bf5505df64c04cb33ca</id>
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<entry>
<title>Finished descriptor heaps implementation</title>
<updated>2026-08-17T22:43:03Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2026-08-17T22:43:03Z</published>
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<id>urn:sha1:6db256b8eb4cc45c5296070ae7353e65398d121d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change shaders push constants to reflect vulkan binding refactor</title>
<updated>2026-05-04T22:51:57Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2026-05-04T22:51:57Z</published>
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<id>urn:sha1:f745ba47651664048a4641676453d06f2319c3d1</id>
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<entry>
<title>Fix mesh loading for new API</title>
<updated>2025-01-26T21:14:47Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2025-01-26T21:14:47Z</published>
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<id>urn:sha1:2b2d374eb642edf345f93fa559e8cd7d76a0c9d1</id>
<content type='text'>
</content>
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<entry>
<title>Fix materials</title>
<updated>2022-09-11T21:43:54Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-09-11T21:43:54Z</published>
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<entry>
<title>Interpolation function &amp; no more triangle structure in shader</title>
<updated>2022-07-07T21:01:36Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-07-07T21:01:36Z</published>
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<id>urn:sha1:928b1b0503d2ecab09cc275e9775593a41e417cb</id>
<content type='text'>
</content>
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<entry>
<title>Improve image barrier code</title>
<updated>2022-02-13T06:30:30Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-02-13T06:30:30Z</published>
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<id>urn:sha1:bbb45f80298dc4a41d31805416bad19363c8eff8</id>
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<entry>
<title>Compute shader render pass api</title>
<updated>2022-02-07T20:53:14Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-02-07T20:53:14Z</published>
<link rel='alternate' type='text/html' href='https://git.qladevie.ovh/path-tracer/commit/?id=4ae9a520d97dcaf69f4a0cd044a4fc3fe689924d'/>
<id>urn:sha1:4ae9a520d97dcaf69f4a0cd044a4fc3fe689924d</id>
<content type='text'>
</content>
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<entry>
<title>Fix barriers</title>
<updated>2022-01-16T21:03:56Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-01-16T21:03:56Z</published>
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