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<title>path-tracer/shaders/tonemapping.comp, branch api-proto</title>
<subtitle>Vulkan path tracer</subtitle>
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<updated>2021-09-26T21:57:26Z</updated>
<entry>
<title>Refactor gltf loading and triangles attributes</title>
<updated>2021-09-26T21:57:26Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2021-09-26T21:57:26Z</published>
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<entry>
<title>Refactored diffuse brdf &amp; brdf computation done in tangent</title>
<updated>2021-08-22T20:58:03Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-08-22T20:58:03Z</published>
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<entry>
<title>Bindless graphics pipeline</title>
<updated>2021-08-09T20:41:03Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-08-09T20:41:03Z</published>
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<entry>
<title>Bindless compute pipelines</title>
<updated>2021-08-08T21:01:44Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-08-08T21:01:44Z</published>
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<entry>
<title>Add naive tonemapping</title>
<updated>2021-03-10T21:37:36Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-03-10T21:37:36Z</published>
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