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<title>path-tracer/src/color.cpp, branch api-proto</title>
<subtitle>Vulkan path tracer</subtitle>
<id>https://git.qladevie.ovh/path-tracer/atom?h=api-proto</id>
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<updated>2022-07-09T22:04:17Z</updated>
<entry>
<title>Improve compilation time</title>
<updated>2022-07-09T22:04:17Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2022-07-09T21:45:26Z</published>
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<id>urn:sha1:cfcb5c3212f0fce667885ff0de6fa0b9fc4b3ca8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use simd for vec3 computations</title>
<updated>2021-08-20T20:53:57Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-08-20T20:53:57Z</published>
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<id>urn:sha1:4ea8d2d92af80d64a16b3d20f899b22921aa42d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor code for multiplatform</title>
<updated>2021-01-14T07:49:30Z</updated>
<author>
<name>ladevieq</name>
<email>qladevie@wanadev.fr</email>
</author>
<published>2021-01-14T07:48:55Z</published>
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<id>urn:sha1:df861ee241cbe91f6319ea593fd630d160b135b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add multi sampling</title>
<updated>2021-01-01T22:30:43Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2021-01-01T22:30:43Z</published>
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<id>urn:sha1:10ee4be624e665db9ad83c6bf877c6c5b5e3d443</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace double by floats, fix missing padding issues, display a sphere</title>
<updated>2020-12-31T13:20:40Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2020-12-31T13:20:40Z</published>
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<id>urn:sha1:6713cf8a0be4926011292a28514d60fd9418afd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add lambertian reflection to spheres</title>
<updated>2020-12-21T00:26:14Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2020-12-21T00:26:14Z</published>
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<id>urn:sha1:92d66138f53645f3400f633c9821a6fa36f589e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multi sampled pixels</title>
<updated>2020-12-20T21:55:01Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2020-12-20T21:55:01Z</published>
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<id>urn:sha1:25ac4fd14409a0d82bbaaaf4018674c3bdd46b03</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a camera class</title>
<updated>2020-12-20T21:42:37Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2020-12-20T21:42:37Z</published>
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<id>urn:sha1:643708a9922cabe9b37329ee41a8668087dc92d7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ray tracer renderer</title>
<updated>2020-12-20T13:49:20Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2020-12-20T13:49:20Z</published>
<link rel='alternate' type='text/html' href='https://git.qladevie.ovh/path-tracer/commit/?id=3935a609141623e7cfb3fa339da1a166e3917018'/>
<id>urn:sha1:3935a609141623e7cfb3fa339da1a166e3917018</id>
<content type='text'>
Use ray for rendering
Setup basic rendering stuff camera / viewport
</content>
</entry>
<entry>
<title>Add vector class</title>
<updated>2020-12-20T00:18:38Z</updated>
<author>
<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
</author>
<published>2020-12-20T00:18:38Z</published>
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<id>urn:sha1:2d8e108dd6811bcf55bed28f1855a36077f8c674</id>
<content type='text'>
</content>
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