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<title>path-tracer/src/primitive-renderpass.cpp, branch master</title>
<subtitle>Vulkan path tracer</subtitle>
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<updated>2022-09-08T21:04:06Z</updated>
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<title>First render using new texture uploading system</title>
<updated>2022-09-08T21:04:06Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2022-09-08T21:04:06Z</published>
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<title>Refactored gltf imported and mesh management</title>
<updated>2022-08-08T21:38:19Z</updated>
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<name>ladevieq</name>
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<published>2022-08-08T21:38:19Z</published>
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<title>Fix most warnings</title>
<updated>2022-08-04T21:35:13Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2022-08-04T21:35:13Z</published>
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<title>Fix window resize on windows</title>
<updated>2022-07-19T21:52:56Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2022-07-19T21:52:56Z</published>
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<name>ladevieq</name>
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<published>2022-07-10T22:50:27Z</published>
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Add platform defined to CMakeLists.txt
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<title>Improve compilation time</title>
<updated>2022-07-09T22:04:17Z</updated>
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<name>ladevieq</name>
<email>ladevie.quentin@gmail.com</email>
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<published>2022-07-09T21:45:26Z</published>
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<title>Primitive renderpass api &amp; use handle for low level api resources</title>
<updated>2022-03-03T16:49:03Z</updated>
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<name>Quentin LADEVIE</name>
<email>qladevie@wanadev.fr</email>
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<published>2022-03-03T16:49:03Z</published>
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