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| author | Quentin Ladevie <ladevie.quentin@gmail.com> | 2021-01-15 16:45:25 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-15 16:45:25 +0000 |
| commit | aa5cdd7a20dd91dd27d0b0d22ceca073294efd4d (patch) | |
| tree | 17cd5c52ca6c8d98e24913e6564011ff8ef4032f | |
| parent | 8d9869838614fc8d9ba5b8e91ce8c311d2a25f72 (diff) | |
Update README.md
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -8,8 +8,8 @@ Rewritten using Vulkan API compute shaders to make it lighting fast. ## TODO * [x] Vulkan compute shader implementation -* [x] Viewer window (linux only) -* [ ] Support Windows +* [x] Viewer window +* [x] Support Windows * [ ] Realtime progressive rendering * [ ] Camera controller * [ ] Add material types |
