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| author | Quentin Ladevie <ladevie.quentin@gmail.com> | 2021-03-09 21:23:31 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-09 21:23:31 +0000 |
| commit | b860c750e3a6abe24f2c4cffda821754cfecc1ad (patch) | |
| tree | 4267cddf9180a3124d7511dbd0168ce727ff0dfb | |
| parent | 8786cb3da3df93e691fb1be85998b5f4f42bba20 (diff) | |
Update README.md
| -rw-r--r-- | README.md | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -10,8 +10,7 @@ Rewritten using Vulkan API compute shaders to make it lighting fast. * [x] Vulkan compute shader implementation * [x] Viewer window * [x] Support Windows -* [ ] Realtime progressive rendering -* [ ] Camera controller +* [x] Realtime progressive rendering (accumalate samples) +* [x] Camera controller * [ ] Add material types -* [ ] Support GLTF format * [ ] Triangulated meshes rendering (Vulkan raytracing pipeline) |
