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authorladevieq <ladevie.quentin@gmail.com>2021-03-13 22:38:01 +0100
committerladevieq <ladevie.quentin@gmail.com>2021-03-13 22:53:53 +0100
commit26369a8cdf90320cdd472fdca23ee38f7ce48302 (patch)
tree9b67970652adb0c347a9eee53cf15d0f94728f33
parent5812e12d804fc47e1260e52a92e39705e3056364 (diff)
Simple debug ui
-rw-r--r--src/main.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp
index a59254d..56e924d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -19,6 +19,23 @@
#include <Windows.h>
#endif
+void gui(input_data* mapped_input_data, bool &reset_accumulation) {
+ ImGui::NewFrame();
+
+ ImGui::SetNextWindowPos({ 0.f, 0.f });
+ ImGui::SetNextWindowSize({ 0.f, 0.f });
+ ImGui::Begin("Debug", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar);
+
+ if (ImGui::SliderInt("samples per pixel", (int32_t*)&mapped_input_data->samples_per_pixel, 1, 1000)) {
+ reset_accumulation = true;
+ }
+
+ ImGui::SliderInt("bounces", (int32_t*)&mapped_input_data->max_bounce, 2, 250);
+
+ ImGui::End();
+
+ ImGui::EndFrame();
+}
int main() {
RENDERDOC_API_1_1_2 *rdoc_api = NULL;
@@ -168,13 +185,7 @@ int main() {
wnd.events.clear();
-
- ImGui::NewFrame();
-
- ImGui::ShowDemoWindow();
-
- ImGui::EndFrame();
-
+ gui((input_data*)renderer.compute_shader_buffer.alloc_info.pMappedData, reset_accumulation);
// To start a frame capture, call StartFrameCapture.
// You can specify NULL, NULL for the device to capture on if you have only one device and