diff options
| author | Quentin LADEVIE <qladevie@wanadev.fr> | 2025-01-26 22:27:10 +0100 |
|---|---|---|
| committer | Quentin LADEVIE <qladevie@wanadev.fr> | 2025-01-26 22:27:10 +0100 |
| commit | c29105b461135f3909cca0308fb05715cee45763 (patch) | |
| tree | 49c6c41bb88377f6af73ebdf39821038b88b05cf /include/api-test/dx12-device.hpp | |
| parent | 3490db941ea16e67da72f60ebda75ec0f8bb8051 (diff) | |
DX12 command buffers and resourcesapi-proto
Diffstat (limited to 'include/api-test/dx12-device.hpp')
| -rw-r--r-- | include/api-test/dx12-device.hpp | 106 |
1 files changed, 78 insertions, 28 deletions
diff --git a/include/api-test/dx12-device.hpp b/include/api-test/dx12-device.hpp index 83d8888..baa5b60 100644 --- a/include/api-test/dx12-device.hpp +++ b/include/api-test/dx12-device.hpp @@ -1,47 +1,97 @@ +#pragma once + #include <d3d12.h> +#include <dxgi1_3.h> #include "freelist.hpp" #include "dx12-device-types.hpp" -class dx12device { - struct queue { - ID3D12CommandQueue* dx_queue; - }; - public: - void init(); +#include "D3D12MemAlloc.h" + +namespace dx12 { + struct command_buffer; + + class device { + struct queue { + ID3D12CommandQueue* dx_queue; + D3D12_COMMAND_LIST_TYPE type; + }; + public: + void init(); + + static inline device& get_render_device() { + return render_device; + } + + handle<device_surface> create_surface(const surface_desc& desc); + + handle<device_buffer> create_buffer(const buffer_desc& desc); + + handle<device_texture> create_texture(const texture_desc& desc); - static inline dx12device& get_render_device() { - return render_device; - } + void create_graphics_pipeline() {}; - handle<dx12::device_surface> create_surface(const dx12::surface_desc& desc); + void create_compute_pipeline() {}; - void create_buffer() {}; + void allocate_command_buffers(command_buffer* buffers, size_t count, QueueType type); - void create_texture() {}; - void create_graphics_pipeline() {}; + [[nodiscard]] inline device_surface& get_surface(handle<device_surface> handle) { + return surfaces[handle]; + } - void create_compute_pipeline() {}; + [[nodiscard]] inline device_buffer& get_buffer(handle<device_buffer> handle) { + return buffers[handle]; + } - void allocate_command_buffers() {}; + [[nodiscard]] inline device_texture& get_texture(handle<device_texture> handle) { + return textures[handle]; + } - void get_buffer() {}; + [[nodiscard]] inline ID3D12Device* get_device() const { + return device; + } - void get_texture() {}; + uint32_t submit(command_buffer* buffers, uint32_t count); - [[nodiscard]] inline dx12::device_surface& get_surface(handle<dx12::device_surface> handle) { - return surfaces[handle]; - } + void wait(); - private: - IDXGIFactory* factory; - IDXGIAdapter* adapter; + private: + IDXGIFactory3* factory; + IDXGIAdapter* adapter; + ID3D12Debug* debug_interface; - ID3D12Device* device; - queue queues[static_cast<uint32_t>(dx12::QueueType::MAX)]; + D3D12MA::Allocator* allocator; - freelist<dx12::device_surface> surfaces; + ID3D12Device* device; + ID3D12Fence* fence; + uint64_t fence_value = 0U; + queue queues[static_cast<uint32_t>(QueueType::MAX)]; + + freelist<device_surface> surfaces; + freelist<device_buffer> buffers; + freelist<device_texture> textures; + + static constexpr size_t max_allocable_command_buffers = 16U; + static constexpr size_t max_submitable_command_buffers = 16U; + + static class device render_device; + + struct bindless_model { + void init(); + + [[nodiscard]] inline ID3D12DescriptorHeap* const* get_heaps() const { + return &resources_heap; + } + + ID3D12DescriptorHeap* resources_heap; + ID3D12DescriptorHeap* samplers_heap; + } model; + + public: + [[nodiscard]] static inline const device::bindless_model& get_bindless_model() { + return render_device.model; + } + }; - static dx12device render_device; -}; +} |
