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| author | ladevieq <ladevie.quentin@gmail.com> | 2022-07-11 00:50:27 +0200 |
|---|---|---|
| committer | ladevieq <ladevie.quentin@gmail.com> | 2022-07-11 00:50:27 +0200 |
| commit | 23e6a58d59b7a11cb8bdb7aa61d3c534c02027e7 (patch) | |
| tree | aa62fe9d75f4b82a0caee70d3bf14fa1e0b617b2 /include/compute-renderpass.hpp | |
| parent | d676e9a2fb533494d1558483e8266605b1d5b632 (diff) | |
Refactor includes & improve compile time
Add platform defined to CMakeLists.txt
Diffstat (limited to 'include/compute-renderpass.hpp')
| -rw-r--r-- | include/compute-renderpass.hpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/include/compute-renderpass.hpp b/include/compute-renderpass.hpp index 14c3147..60a1e05 100644 --- a/include/compute-renderpass.hpp +++ b/include/compute-renderpass.hpp @@ -9,10 +9,7 @@ class Buffer; class ComputeRenderpass : public Renderpass { public: - ComputeRenderpass(vkapi& api) - : Renderpass(api) - {} - + ComputeRenderpass(vkapi& api); ~ComputeRenderpass() override; void set_pipeline(const char* shader_name); |
