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authorladevieq <ladevie.quentin@gmail.com>2022-06-15 23:02:29 +0200
committerladevieq <ladevie.quentin@gmail.com>2022-06-15 23:17:36 +0200
commit5692f616c6201b39184e4353b6a4cb850a84a450 (patch)
treee03976fb7c855b7719d9b68bd129b89a8519b712 /include/scene.hpp
parent5a4595ec5990abc660acb48ca2fe1f282bbe213b (diff)
Fix formatting and linting
Diffstat (limited to 'include/scene.hpp')
-rw-r--r--include/scene.hpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/include/scene.hpp b/include/scene.hpp
index 4bce1a7..8e47ab0 100644
--- a/include/scene.hpp
+++ b/include/scene.hpp
@@ -1,9 +1,6 @@
#ifndef __SCENE_HPP_
#define __SCENE_HPP_
-#include "vec3.hpp"
-#include "sphere.hpp"
-#include "triangle.hpp"
#include "camera.hpp"
#include "bvh-node.hpp"
@@ -26,7 +23,7 @@ class scene {
int32_t downscale_factor = 1;
metadata(camera cam, uint32_t width, uint32_t height)
- : cam(cam), width(width), height(height) {}
+ : cam(std::move(cam)), width(width), height(height) {}
};
// void random_scene();