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authorladevieq <ladevie.quentin@gmail.com>2021-01-09 20:42:24 +0100
committerladevieq <ladevie.quentin@gmail.com>2021-01-09 20:43:09 +0100
commit2db0d27e7f1744443958717c19b732eed57455f2 (patch)
tree839b8ea513c8c239f015071ab083bd50f03854a5 /include/utils.hpp
parent4379b46b46563c5a709df8d567ef75affc3fd31c (diff)
Replace old classes with compute shader structs
Diffstat (limited to 'include/utils.hpp')
-rw-r--r--include/utils.hpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/include/utils.hpp b/include/utils.hpp
index efa007d..0bef213 100644
--- a/include/utils.hpp
+++ b/include/utils.hpp
@@ -5,6 +5,26 @@
#include <vector>
+#include <cmath>
+#include <cstdlib>
+
std::vector<uint8_t> get_shader_code(const char* path);
+inline float deg_to_rad(float deg) {
+ return deg * M_PI / 180.0;
+}
+
+inline float randd() {
+ return rand() / (RAND_MAX + 1.0);
+}
+
+inline float randd(float min, float max) {
+ return min + randd() * (max - min);
+}
+inline float clamp(float x, float min, float max) {
+ if (x < min) return min;
+ if (x > max) return max;
+ return x;
+}
+
#endif // !__UTILS_HPP_