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authorladevieq <ladevie.quentin@gmail.com>2021-08-01 18:45:50 +0200
committerladevieq <ladevie.quentin@gmail.com>2021-08-01 19:03:21 +0200
commit93fa0b2e214fbb70e6c03f5ca7536c7c32544aa7 (patch)
treed95fa69b1efb9f7d23f0ec61aee804bebe054350 /include
parent0dafba17af044532fa2f14c61176e7994336f56c (diff)
Pack bvh nodes, optimize vertices size
Diffstat (limited to 'include')
-rw-r--r--include/aabb.hpp11
-rw-r--r--include/bvh-node.hpp38
-rw-r--r--include/scene.hpp2
-rw-r--r--include/triangle.hpp7
4 files changed, 34 insertions, 24 deletions
diff --git a/include/aabb.hpp b/include/aabb.hpp
index 3a4e680..9bc69d1 100644
--- a/include/aabb.hpp
+++ b/include/aabb.hpp
@@ -2,15 +2,20 @@
#define __AABB_HPP_
#include "vec3.hpp"
+#include "triangle.hpp"
#include <cmath>
#include <limits.h>
class aabb {
public:
aabb() = default;
- aabb(vec3 min_point, vec3 max_point): minimum(min_point), maximum(max_point) {}
- aabb(vec3 position, float radius): minimum(position - vec3(radius)), maximum(position + vec3(radius)) {}
- aabb(point3 &v1, point3 &v2, point3 &v3) {
+ aabb(vec3 &min_point, vec3 &max_point): minimum(min_point), maximum(max_point) {}
+ aabb(vec3 &position, float radius): minimum(position - vec3(radius)), maximum(position + vec3(radius)) {}
+ aabb(triangle &tri) {
+ auto &v1 = tri.v1.position;
+ auto &v2 = tri.v2.position;
+ auto &v3 = tri.v3.position;
+
minimum.x = fmin(fmin(v1.x, v2.x), v3.x);
minimum.y = fmin(fmin(v1.y, v2.y), v3.y);
minimum.z = fmin(fmin(v1.z, v2.z), v3.z);
diff --git a/include/bvh-node.hpp b/include/bvh-node.hpp
index 72c4bdf..09c9420 100644
--- a/include/bvh-node.hpp
+++ b/include/bvh-node.hpp
@@ -20,6 +20,13 @@ class bvh_node {
uint32_t padding[2];
};
+struct packed_bvh_node {
+ float min[3];
+ int32_t next_id = -1;
+ float max[3];
+ int32_t primitive_id = -1;
+};
+
struct temp_node : public bvh_node {
int32_t left_id;
int32_t df_id;
@@ -60,14 +67,14 @@ public:
// // exporter();
// }
- bvh(std::vector<triangle>& triangles, std::vector<bvh_node>& nodes)
- :triangles(triangles), nodes(nodes) {
- nodes.resize(2 * triangles.size() - 1);
+ bvh(std::vector<triangle>& triangles, std::vector<packed_bvh_node>& packed_nodes)
+ :triangles(triangles) {
+ packed_nodes.resize(2 * triangles.size() - 1);
temp_nodes = std::vector<temp_node>(2 * triangles.size() - 1);
leafs = std::vector<temp_node>(triangles.size());
for (uint32_t id = 0; id < triangles.size(); id++) {
- leafs[id].bounding_box = triangles[id].bounding_box;
+ leafs[id].bounding_box = aabb(triangles[id]);
leafs[id].primitive_id = id;
}
@@ -80,18 +87,23 @@ public:
for (uint32_t id = 0; id < temp_nodes.size(); id++) {
auto old_node = temp_nodes[id];
- auto &node = nodes[old_node.df_id];
+ auto &node = packed_nodes[old_node.df_id];
node.primitive_id = old_node.primitive_id;
- node.bounding_box = old_node.bounding_box;
+
+ node.min[0] = old_node.bounding_box.minimum.x;
+ node.min[1] = old_node.bounding_box.minimum.y;
+ node.min[2] = old_node.bounding_box.minimum.z;
+
+ node.max[0] = old_node.bounding_box.maximum.x;
+ node.max[1] = old_node.bounding_box.maximum.y;
+ node.max[2] = old_node.bounding_box.maximum.z;
if (old_node.next_id != -1) {
node.next_id = temp_nodes[old_node.next_id].df_id;
}
}
- // TODO: Pack nodes
-
// exporter();
}
@@ -148,7 +160,6 @@ public:
return -1;
}
- std::vector<bvh_node>& nodes;
std::vector<temp_node> temp_nodes;
std::vector<temp_node> leafs;
@@ -164,10 +175,9 @@ private:
aabb compute_bounds(uint32_t begin, uint32_t end) {
aabb global_box = aabb();
- for (uint32_t box_id = begin; box_id < end; box_id++) {
- auto leaf = leafs[box_id];
- // global_box = aabb::surrounding_box(global_box, spheres[leaf.primitive_id].bounding_box);
- global_box.union_with(triangles[leaf.primitive_id].bounding_box);
+ for (uint32_t id = begin; id < end; id++) {
+ // global_box.union_with(spheres[leaf.primitive_id].bounding_box);
+ global_box.union_with(leafs[id].bounding_box);
}
return global_box;
@@ -235,7 +245,7 @@ private:
}
buckets[bucket_index].count++;
- buckets[bucket_index].bb.union_with(primitive.bounding_box);
+ buckets[bucket_index].bb.union_with(leafs[i].bounding_box);
}
// Compute each potential split axis cost
diff --git a/include/scene.hpp b/include/scene.hpp
index 2a9ebf2..0002b1d 100644
--- a/include/scene.hpp
+++ b/include/scene.hpp
@@ -44,7 +44,7 @@ public:
// Geometry & BVH
// std::vector<sphere> spheres;
std::vector<triangle> triangles;
- std::vector<bvh_node> nodes;
+ std::vector<packed_bvh_node> packed_nodes;
};
#endif // !__SCENE_HPP_
diff --git a/include/triangle.hpp b/include/triangle.hpp
index f1af241..9993efe 100644
--- a/include/triangle.hpp
+++ b/include/triangle.hpp
@@ -1,9 +1,6 @@
#ifndef __TRIANGLE_HPP_
#define __TRIANGLE_HPP_
-#include "aabb.hpp"
-#include "material.hpp"
-
struct vertex {
vec3 position;
};
@@ -11,7 +8,7 @@ struct vertex {
struct triangle {
triangle() = default;
triangle(vertex v1, vertex v2, vertex v3)
- : v1(v1), v2(v2), v3(v3), bounding_box(v1.position, v2.position, v3.position)
+ : v1(v1), v2(v2), v3(v3)
{}
vec3 center() {
@@ -21,8 +18,6 @@ struct triangle {
vertex v1;
vertex v2;
vertex v3;
-
- aabb bounding_box;
};
#endif // !__TRIANGLE_HPP_