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authorladevieq <ladevie.quentin@gmail.com>2023-01-25 23:06:30 +0100
committerladevieq <ladevie.quentin@gmail.com>2023-01-25 23:06:30 +0100
commit90a0afd18f080088cac068d92810fb630225d6be (patch)
tree341310124fec15c6a02708815377db0cddb6b252 /shaders/api-test-ui.frag
parent0a882c4b85423a170455f05a52d18f7fa7c9220b (diff)
Working compute api with uniforms
Diffstat (limited to 'shaders/api-test-ui.frag')
-rw-r--r--shaders/api-test-ui.frag20
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/api-test-ui.frag b/shaders/api-test-ui.frag
new file mode 100644
index 0000000..5c6a61f
--- /dev/null
+++ b/shaders/api-test-ui.frag
@@ -0,0 +1,20 @@
+#extension GL_EXT_nonuniform_qualifier : require
+
+layout(location = 0) out vec4 o_Color;
+
+layout(location = 0) in struct {
+ vec2 uv;
+ vec4 color;
+} In;
+
+layout(set = 0, binding = 0) uniform sampler samplers[];
+layout(set = 0, binding = 1) uniform texture2D textures[];
+layout(set = 0, binding = 2, rgba32f) uniform image2D images[];
+layout(set = 1, binding = 0) uniform parameters {
+ uint texture_index;
+ uint sampler_index;
+} params;
+
+void main() {
+ o_Color = In.color * texture(sampler2D(textures[params.texture_index], samplers[params.sampler_index]), In.uv.xy);
+}