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authorladevieq <ladevie.quentin@gmail.com>2023-01-31 21:16:16 +0100
committerladevieq <ladevie.quentin@gmail.com>2023-01-31 21:16:16 +0100
commitddff2fa5d0cbae17cb819c91bad0a79105ba0ea7 (patch)
treeb2d15df13b83411bda9698be3bf1fcc6bcc687b8 /shaders
parent90a0afd18f080088cac068d92810fb630225d6be (diff)
Graphics pipeline rendering
Diffstat (limited to 'shaders')
-rw-r--r--shaders/api-test-ui.frag17
-rw-r--r--shaders/api-test-ui.vert21
2 files changed, 21 insertions, 17 deletions
diff --git a/shaders/api-test-ui.frag b/shaders/api-test-ui.frag
index 5c6a61f..0272ba2 100644
--- a/shaders/api-test-ui.frag
+++ b/shaders/api-test-ui.frag
@@ -7,14 +7,15 @@ layout(location = 0) in struct {
vec4 color;
} In;
-layout(set = 0, binding = 0) uniform sampler samplers[];
-layout(set = 0, binding = 1) uniform texture2D textures[];
-layout(set = 0, binding = 2, rgba32f) uniform image2D images[];
-layout(set = 1, binding = 0) uniform parameters {
- uint texture_index;
- uint sampler_index;
-} params;
+// layout(set = 0, binding = 0) uniform sampler samplers[];
+// layout(set = 0, binding = 1) uniform texture2D textures[];
+// layout(set = 0, binding = 2, rgba32f) uniform image2D images[];
+// layout(set = 1, binding = 0) uniform parameters {
+// uint texture_index;
+// uint sampler_index;
+// } params;
void main() {
- o_Color = In.color * texture(sampler2D(textures[params.texture_index], samplers[params.sampler_index]), In.uv.xy);
+ // o_Color = In.color * texture(sampler2D(textures[params.texture_index], samplers[params.sampler_index]), In.uv.xy);
+ o_Color = vec4(1, 0, 0, 1);
}
diff --git a/shaders/api-test-ui.vert b/shaders/api-test-ui.vert
index 6a37abc..3b6d0b5 100644
--- a/shaders/api-test-ui.vert
+++ b/shaders/api-test-ui.vert
@@ -11,11 +11,11 @@ layout(buffer_reference) readonly buffer vertices {
vertex vertices[];
};
-layout(set = 1, binding = 0) uniform parameters {
- vertices vertex_buffer;
- vec2 scale;
- vec2 translate;
-} params;
+// layout(set = 1, binding = 0) uniform parameters {
+// vertices vertex_buffer;
+// vec2 scale;
+// vec2 translate;
+// } params;
out gl_PerVertex {
vec4 gl_Position;
@@ -28,10 +28,13 @@ layout(location = 0) out struct {
void main() {
- vertex v = params.vertex_buffer.vertices[gl_VertexIndex];
+ // vertex v = params.vertex_buffer.vertices[gl_VertexIndex];
- Out.color = unpackUnorm4x8(v.color);
- Out.uv = v.uv;
+ // Out.color = unpackUnorm4x8(v.color);
+ // Out.uv = v.uv;
- gl_Position = vec4(v.pos * params.scale + params.translate, 0.0, 1.0);
+ // gl_Position = vec4(v.pos * params.scale + params.translate, 0.0, 1.0);
+
+ vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) );
+ gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
}