diff options
| author | ladevieq <ladevie.quentin@gmail.com> | 2021-01-09 20:42:24 +0100 |
|---|---|---|
| committer | ladevieq <ladevie.quentin@gmail.com> | 2021-01-09 20:43:09 +0100 |
| commit | 2db0d27e7f1744443958717c19b732eed57455f2 (patch) | |
| tree | 839b8ea513c8c239f015071ab083bd50f03854a5 /src/lambertian.cpp | |
| parent | 4379b46b46563c5a709df8d567ef75affc3fd31c (diff) | |
Replace old classes with compute shader structs
Diffstat (limited to 'src/lambertian.cpp')
| -rw-r--r-- | src/lambertian.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/lambertian.cpp b/src/lambertian.cpp deleted file mode 100644 index 16ab146..0000000 --- a/src/lambertian.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "lambertian.hpp" -#include "hittable.hpp" - -lambertian::lambertian(const color& albedo) : albedo(albedo) {} - -bool lambertian::scatter(const ray& r, const struct hit_info& info, color& attenuation, ray& scattered) const { - // auto scatter_direction = info.normal + random_in_unit_sphere(); - // auto scatter_direction = info.normal + random_unit_vector(); - auto scatter_direction = info.normal + random_in_hemisphere(info.normal); - - if (scatter_direction.near_zero()) { - scatter_direction = info.normal; - } - - scattered = ray { info.point, scatter_direction }; - attenuation = albedo; - return true; -} |
