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authorladevieq <ladevie.quentin@gmail.com>2021-07-24 17:32:49 +0200
committerladevieq <ladevie.quentin@gmail.com>2021-07-24 17:32:49 +0200
commit6bdf3ab65a7c1e98595ad167479b94a82184a444 (patch)
treede1113e28d78ae5325aa9417b059ba9963407e26 /src/vk-api.cpp
parent44e63fdbd30e9d43a02ab894c548467039397aa0 (diff)
Clean up includes, scene class, simplify scene buffer access from main
Diffstat (limited to 'src/vk-api.cpp')
-rw-r--r--src/vk-api.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/vk-api.cpp b/src/vk-api.cpp
index 1d0c8a5..e5705fb 100644
--- a/src/vk-api.cpp
+++ b/src/vk-api.cpp
@@ -1,5 +1,6 @@
#include <cassert>
#include <memory>
+#include <iostream>
#include "vk-api.hpp"
#include "window.hpp"
@@ -377,7 +378,7 @@ Pipeline vkapi::create_compute_pipeline(const char* shader_name, std::vector<VkD
char shader_path[256] = {};
sprintf(shader_path, "%s%s%s", "./shaders/", shader_name, ".comp.spv");
- std::vector<uint8_t> shader_code = get_shader_code(shader_path);
+ std::vector<uint8_t> shader_code = read_file(shader_path);
if (shader_code.size() == 0) {
exit(1);
}
@@ -455,7 +456,7 @@ Pipeline vkapi::create_graphics_pipeline(const char* shader_name, std::vector<Vk
char shader_path[256] = {};
sprintf(shader_path, "%s%s%s%s", "./shaders/", shader_name, shader_stage_extension(stage_flag), ".spv");
- std::vector<uint8_t> shader_code = get_shader_code(shader_path);
+ std::vector<uint8_t> shader_code = read_file(shader_path);
if (shader_code.size() == 0) {
exit(1);
}