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| author | ladevieq <ladevie.quentin@gmail.com> | 2026-05-05 00:23:17 +0200 |
|---|---|---|
| committer | ladevieq <ladevie.quentin@gmail.com> | 2026-05-05 00:23:17 +0200 |
| commit | 3dd580b7365e196bc2ba45d91bc7f78009f341ef (patch) | |
| tree | a991499eeed6564c42d0d5f71acf1f2109c256ab /thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h | |
| parent | 1a92f70f699389219dbda42d175e7898cdbe7783 (diff) | |
Remove useless files in thirdparty directoy and move to simdjson
Diffstat (limited to 'thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h')
| -rw-r--r-- | thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h b/thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h deleted file mode 100644 index f17fe6c..0000000 --- a/thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h +++ /dev/null @@ -1,121 +0,0 @@ -// dear imgui: Renderer for WebGPU -// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3) -// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess) - -// When targeting native platforms: -// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU *must* be provided. -// When targeting Emscripten: -// - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN is Emscripten version is 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'. -// - We can still define IMGUI_IMPL_WEBGPU_BACKEND_WGPU to use Emscripten '-s USE_WEBGPU=1' which is marked as obsolete by Emscripten. -// Add #define to your imconfig.h file, or as a compilation flag in your build system. -// This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface. -//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN -//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU - -// Implemented features: -// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef! -// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). -// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'. -// [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -// Setup Emscripten default if not specified. -#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) -#include <emscripten/version.h> -#if (__EMSCRIPTEN_major__ >= 4) && (__EMSCRIPTEN_minor__ >= 0) && (__EMSCRIPTEN_tiny__ >= 10) -#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN -#else -#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU -#endif -#endif - -#include <webgpu/webgpu.h> -#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__) -#include <webgpu/wgpu.h> // WGPULogLevel -#endif - -// Initialization data, for ImGui_ImplWGPU_Init() -struct ImGui_ImplWGPU_InitInfo -{ - WGPUDevice Device = nullptr; - int NumFramesInFlight = 3; - WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined; - WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined; - WGPUMultisampleState PipelineMultisampleState = {}; - - ImGui_ImplWGPU_InitInfo() - { - PipelineMultisampleState.count = 1; - PipelineMultisampleState.mask = UINT32_MAX; - PipelineMultisampleState.alphaToCoverageEnabled = false; - } -}; - -// Follow "Getting Started" link and check examples/ folder to learn about using backends! -IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info); -IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects(); - -// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. -IMGUI_IMPL_API void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex); - -// [BETA] Selected render state data shared with callbacks. -// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplWGPU_RenderDrawData() call. -// (Please open an issue if you feel you need access to more data) -struct ImGui_ImplWGPU_RenderState -{ - WGPUDevice Device; - WGPURenderPassEncoder RenderPassEncoder; -}; - -//------------------------------------------------------------------------- -// Internal Helpers -// Those are currently used by our example applications. -//------------------------------------------------------------------------- - -// (Optional) Helper to wrap some of the Dawn/WGPU/Emscripten quirks -bool ImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status); -bool ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status); // Return whether the texture is suboptimal and may need to be recreated. - -// (Optional) Helper for debugging/logging -void ImGui_ImplWGPU_DebugPrintAdapterInfo(const WGPUAdapter& adapter); -const char* ImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type); -const char* ImGui_ImplWGPU_GetAdapterTypeName(WGPUAdapterType type); -#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) -const char* ImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type); -const char* ImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type); -#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__) -const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level); -#endif - -// (Optional) Helper to create a surface on macOS/Wayland/X11/Window -#ifndef __EMSCRIPTEN__ -struct ImGui_ImplWGPU_CreateSurfaceInfo -{ - WGPUInstance Instance; - const char* System; // "cocoa" | "wayland" | "x11" | "win32" - void* RawWindow; // NSWindow* | 0 | Window | HWND - void* RawDisplay; // 0 | wl_display* | Display* | 0 - void* RawSurface; // | wl_surface* | 0 | 0 - void* RawInstance; // 0 | 0 | 0 | HINSTANCE -}; -WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceInfo* info); -#endif // #ifndef __EMSCRIPTEN__ - -#endif // #ifndef IMGUI_DISABLE |
