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authorladevieq <ladevie.quentin@gmail.com>2026-05-05 00:23:17 +0200
committerladevieq <ladevie.quentin@gmail.com>2026-05-05 00:23:17 +0200
commit3dd580b7365e196bc2ba45d91bc7f78009f341ef (patch)
treea991499eeed6564c42d0d5f71acf1f2109c256ab /thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h
parent1a92f70f699389219dbda42d175e7898cdbe7783 (diff)
Remove useless files in thirdparty directoy and move to simdjson
Diffstat (limited to 'thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h')
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diff --git a/thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h b/thirdparty/imgui-1.92.5/backends/imgui_impl_wgpu.h
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-// dear imgui: Renderer for WebGPU
-// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
-// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
-
-// When targeting native platforms:
-// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU *must* be provided.
-// When targeting Emscripten:
-// - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN is Emscripten version is 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'.
-// - We can still define IMGUI_IMPL_WEBGPU_BACKEND_WGPU to use Emscripten '-s USE_WEBGPU=1' which is marked as obsolete by Emscripten.
-// Add #define to your imconfig.h file, or as a compilation flag in your build system.
-// This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface.
-//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
-//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
-
-// Implemented features:
-// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
-// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
-// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
-// [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
-
-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
-// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#pragma once
-#include "imgui.h" // IMGUI_IMPL_API
-#ifndef IMGUI_DISABLE
-
-// Setup Emscripten default if not specified.
-#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
-#include <emscripten/version.h>
-#if (__EMSCRIPTEN_major__ >= 4) && (__EMSCRIPTEN_minor__ >= 0) && (__EMSCRIPTEN_tiny__ >= 10)
-#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
-#else
-#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
-#endif
-#endif
-
-#include <webgpu/webgpu.h>
-#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
-#include <webgpu/wgpu.h> // WGPULogLevel
-#endif
-
-// Initialization data, for ImGui_ImplWGPU_Init()
-struct ImGui_ImplWGPU_InitInfo
-{
- WGPUDevice Device = nullptr;
- int NumFramesInFlight = 3;
- WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined;
- WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined;
- WGPUMultisampleState PipelineMultisampleState = {};
-
- ImGui_ImplWGPU_InitInfo()
- {
- PipelineMultisampleState.count = 1;
- PipelineMultisampleState.mask = UINT32_MAX;
- PipelineMultisampleState.alphaToCoverageEnabled = false;
- }
-};
-
-// Follow "Getting Started" link and check examples/ folder to learn about using backends!
-IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info);
-IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
-IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
-
-// Use if you want to reset your rendering device without losing Dear ImGui state.
-IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
-IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
-
-// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
-IMGUI_IMPL_API void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex);
-
-// [BETA] Selected render state data shared with callbacks.
-// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplWGPU_RenderDrawData() call.
-// (Please open an issue if you feel you need access to more data)
-struct ImGui_ImplWGPU_RenderState
-{
- WGPUDevice Device;
- WGPURenderPassEncoder RenderPassEncoder;
-};
-
-//-------------------------------------------------------------------------
-// Internal Helpers
-// Those are currently used by our example applications.
-//-------------------------------------------------------------------------
-
-// (Optional) Helper to wrap some of the Dawn/WGPU/Emscripten quirks
-bool ImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status);
-bool ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status); // Return whether the texture is suboptimal and may need to be recreated.
-
-// (Optional) Helper for debugging/logging
-void ImGui_ImplWGPU_DebugPrintAdapterInfo(const WGPUAdapter& adapter);
-const char* ImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type);
-const char* ImGui_ImplWGPU_GetAdapterTypeName(WGPUAdapterType type);
-#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
-const char* ImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type);
-const char* ImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type);
-#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
-const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level);
-#endif
-
-// (Optional) Helper to create a surface on macOS/Wayland/X11/Window
-#ifndef __EMSCRIPTEN__
-struct ImGui_ImplWGPU_CreateSurfaceInfo
-{
- WGPUInstance Instance;
- const char* System; // "cocoa" | "wayland" | "x11" | "win32"
- void* RawWindow; // NSWindow* | 0 | Window | HWND
- void* RawDisplay; // 0 | wl_display* | Display* | 0
- void* RawSurface; // | wl_surface* | 0 | 0
- void* RawInstance; // 0 | 0 | 0 | HINSTANCE
-};
-WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceInfo* info);
-#endif // #ifndef __EMSCRIPTEN__
-
-#endif // #ifndef IMGUI_DISABLE