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| author | ladevieq <ladevie.quentin@gmail.com> | 2025-12-24 15:35:21 +0100 |
|---|---|---|
| committer | ladevieq <ladevie.quentin@gmail.com> | 2025-12-24 15:35:21 +0100 |
| commit | b4d24e8f2cb4838acc0b827f007e7faa609039ba (patch) | |
| tree | ba6504b67923789d84b2473eb4e14f7002e34ab7 /thirdparty/imgui-1.92.5/backends/sdlgpu3/shader.frag | |
| parent | c29105b461135f3909cca0308fb05715cee45763 (diff) | |
Use build.bat for building
Everything is included in main.cpp
Do not rely on vcpkg anymore
Diffstat (limited to 'thirdparty/imgui-1.92.5/backends/sdlgpu3/shader.frag')
| -rw-r--r-- | thirdparty/imgui-1.92.5/backends/sdlgpu3/shader.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/thirdparty/imgui-1.92.5/backends/sdlgpu3/shader.frag b/thirdparty/imgui-1.92.5/backends/sdlgpu3/shader.frag new file mode 100644 index 0000000..ab9ce18 --- /dev/null +++ b/thirdparty/imgui-1.92.5/backends/sdlgpu3/shader.frag @@ -0,0 +1,15 @@ +#version 450 core +layout(location = 0) out vec4 fColor; + +layout(set=2, binding=0) uniform sampler2D sTexture; + +layout(location = 0) in struct +{ + vec4 Color; + vec2 UV; +} In; + +void main() +{ + fColor = In.Color * texture(sTexture, In.UV.st); +} |
