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authorladevieq <ladevie.quentin@gmail.com>2026-05-05 00:23:17 +0200
committerladevieq <ladevie.quentin@gmail.com>2026-05-05 00:23:17 +0200
commit3dd580b7365e196bc2ba45d91bc7f78009f341ef (patch)
treea991499eeed6564c42d0d5f71acf1f2109c256ab /thirdparty/imgui-1.92.5/backends/vulkan
parent1a92f70f699389219dbda42d175e7898cdbe7783 (diff)
Remove useless files in thirdparty directoy and move to simdjson
Diffstat (limited to 'thirdparty/imgui-1.92.5/backends/vulkan')
-rw-r--r--thirdparty/imgui-1.92.5/backends/vulkan/build_instructions.txt4
-rw-r--r--thirdparty/imgui-1.92.5/backends/vulkan/generate_spv.sh6
-rw-r--r--thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.frag14
-rw-r--r--thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.vert25
4 files changed, 0 insertions, 49 deletions
diff --git a/thirdparty/imgui-1.92.5/backends/vulkan/build_instructions.txt b/thirdparty/imgui-1.92.5/backends/vulkan/build_instructions.txt
deleted file mode 100644
index 1f028d9..0000000
--- a/thirdparty/imgui-1.92.5/backends/vulkan/build_instructions.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-
-Script to rebuild shaders stored inside imgui_impl_vulkan.h
-(You don't need to copy this folder if you are using the backend as-is)
-
diff --git a/thirdparty/imgui-1.92.5/backends/vulkan/generate_spv.sh b/thirdparty/imgui-1.92.5/backends/vulkan/generate_spv.sh
deleted file mode 100644
index 948ef77..0000000
--- a/thirdparty/imgui-1.92.5/backends/vulkan/generate_spv.sh
+++ /dev/null
@@ -1,6 +0,0 @@
-#!/bin/bash
-## -V: create SPIR-V binary
-## -x: save binary output as text-based 32-bit hexadecimal numbers
-## -o: output file
-glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
-glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
diff --git a/thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.frag b/thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.frag
deleted file mode 100644
index ce7e6f7..0000000
--- a/thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 450 core
-layout(location = 0) out vec4 fColor;
-
-layout(set=0, binding=0) uniform sampler2D sTexture;
-
-layout(location = 0) in struct {
- vec4 Color;
- vec2 UV;
-} In;
-
-void main()
-{
- fColor = In.Color * texture(sTexture, In.UV.st);
-}
diff --git a/thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.vert b/thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.vert
deleted file mode 100644
index 9425365..0000000
--- a/thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.vert
+++ /dev/null
@@ -1,25 +0,0 @@
-#version 450 core
-layout(location = 0) in vec2 aPos;
-layout(location = 1) in vec2 aUV;
-layout(location = 2) in vec4 aColor;
-
-layout(push_constant) uniform uPushConstant {
- vec2 uScale;
- vec2 uTranslate;
-} pc;
-
-out gl_PerVertex {
- vec4 gl_Position;
-};
-
-layout(location = 0) out struct {
- vec4 Color;
- vec2 UV;
-} Out;
-
-void main()
-{
- Out.Color = aColor;
- Out.UV = aUV;
- gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
-}