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authorladevieq <ladevie.quentin@gmail.com>2025-12-24 15:35:21 +0100
committerladevieq <ladevie.quentin@gmail.com>2025-12-24 15:35:21 +0100
commitb4d24e8f2cb4838acc0b827f007e7faa609039ba (patch)
treeba6504b67923789d84b2473eb4e14f7002e34ab7 /thirdparty/imgui-1.92.5/examples/example_null/main.cpp
parentc29105b461135f3909cca0308fb05715cee45763 (diff)
Use build.bat for building
Everything is included in main.cpp Do not rely on vcpkg anymore
Diffstat (limited to 'thirdparty/imgui-1.92.5/examples/example_null/main.cpp')
-rw-r--r--thirdparty/imgui-1.92.5/examples/example_null/main.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/thirdparty/imgui-1.92.5/examples/example_null/main.cpp b/thirdparty/imgui-1.92.5/examples/example_null/main.cpp
new file mode 100644
index 0000000..eba6756
--- /dev/null
+++ b/thirdparty/imgui-1.92.5/examples/example_null/main.cpp
@@ -0,0 +1,43 @@
+// dear imgui: "null" example application
+// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
+// This is useful to test building, but you cannot interact with anything here!
+#include "imgui.h"
+#include <stdio.h>
+
+// For imgui_impl_null: use relative filename + embed implementation directly by including the .cpp file.
+// This is to simplify casual building of this example from all sorts of test scripts.
+#include "../../backends/imgui_impl_null.h"
+#include "../../backends/imgui_impl_null.cpp"
+
+int main(int, char**)
+{
+ IMGUI_CHECKVERSION();
+
+ ImGui::CreateContext();
+ ImGuiIO& io = ImGui::GetIO();
+
+ ImGui_ImplNullPlatform_Init();
+ ImGui_ImplNullRender_Init();
+
+ for (int n = 0; n < 20; n++)
+ {
+ printf("NewFrame() %d\n", n);
+ ImGui_ImplNullPlatform_NewFrame();
+ ImGui_ImplNullRender_NewFrame();
+ ImGui::NewFrame();
+
+ static float f = 0.0f;
+ ImGui::Text("Hello, world!");
+ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+ ImGui::ShowDemoWindow(nullptr);
+
+ ImGui::Render();
+ }
+
+ printf("DestroyContext()\n");
+ ImGui_ImplNullRender_Shutdown();
+ ImGui_ImplNullPlatform_Shutdown();
+ ImGui::DestroyContext();
+ return 0;
+}