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authorladevieq <ladevie.quentin@gmail.com>2026-05-05 00:23:17 +0200
committerladevieq <ladevie.quentin@gmail.com>2026-05-05 00:23:17 +0200
commit3dd580b7365e196bc2ba45d91bc7f78009f341ef (patch)
treea991499eeed6564c42d0d5f71acf1f2109c256ab /thirdparty/imgui-1.92.5/misc/single_file
parent1a92f70f699389219dbda42d175e7898cdbe7783 (diff)
Remove useless files in thirdparty directoy and move to simdjson
Diffstat (limited to 'thirdparty/imgui-1.92.5/misc/single_file')
-rw-r--r--thirdparty/imgui-1.92.5/misc/single_file/imgui_single_file.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/thirdparty/imgui-1.92.5/misc/single_file/imgui_single_file.h b/thirdparty/imgui-1.92.5/misc/single_file/imgui_single_file.h
deleted file mode 100644
index 7ca31e0..0000000
--- a/thirdparty/imgui-1.92.5/misc/single_file/imgui_single_file.h
+++ /dev/null
@@ -1,29 +0,0 @@
-// dear imgui: single-file wrapper include
-// We use this to validate compiling all *.cpp files in a same compilation unit.
-// Users of that technique (also called "Unity builds") can generally provide this themselves,
-// so we don't really recommend you use this in your projects.
-
-// Do this:
-// #define IMGUI_IMPLEMENTATION
-// Before you include this file in *one* C++ file to create the implementation.
-// Using this in your project will leak the contents of imgui_internal.h and ImVec2 operators in this compilation unit.
-
-#ifdef IMGUI_IMPLEMENTATION
-#define IMGUI_DEFINE_MATH_OPERATORS
-#endif
-
-#include "../../imgui.h"
-#ifdef IMGUI_ENABLE_FREETYPE
-#include "../../misc/freetype/imgui_freetype.h"
-#endif
-
-#ifdef IMGUI_IMPLEMENTATION
-#include "../../imgui.cpp"
-#include "../../imgui_demo.cpp"
-#include "../../imgui_draw.cpp"
-#include "../../imgui_tables.cpp"
-#include "../../imgui_widgets.cpp"
-#ifdef IMGUI_ENABLE_FREETYPE
-#include "../../misc/freetype/imgui_freetype.cpp"
-#endif
-#endif