diff options
| -rw-r--r-- | include/aabb.hpp | 9 | ||||
| -rw-r--r-- | include/bvh-node.hpp | 74 | ||||
| -rw-r--r-- | include/gltf.hpp | 34 | ||||
| -rw-r--r-- | include/scene.hpp | 45 | ||||
| -rw-r--r-- | include/triangle.hpp | 25 | ||||
| -rw-r--r-- | include/utils.hpp | 1 | ||||
| -rw-r--r-- | include/vk-renderer.hpp | 12 | ||||
| -rw-r--r-- | shaders/compute.comp | 104 | ||||
| -rw-r--r-- | src/CMakeLists.txt | 4 | ||||
| -rw-r--r-- | src/gltf.cpp | 104 | ||||
| -rw-r--r-- | src/main.cpp | 56 | ||||
| -rw-r--r-- | src/scene.cpp | 53 | ||||
| -rw-r--r-- | src/vk-renderer.cpp | 28 |
13 files changed, 453 insertions, 96 deletions
diff --git a/include/aabb.hpp b/include/aabb.hpp index 76a6872..2630a17 100644 --- a/include/aabb.hpp +++ b/include/aabb.hpp @@ -10,6 +10,15 @@ class aabb { aabb() = default;
aabb(vec3 min_point, vec3 max_point): minimum(min_point), maximum(max_point) {}
aabb(vec3 position, float radius): minimum(position - vec3(radius)), maximum(position + vec3(radius)) {}
+ aabb(point3 v1, point3 v2, point3 v3) {
+ minimum.x = fmin(fmin(v1.x, v2.x), v3.x);
+ minimum.y = fmin(fmin(v1.y, v2.y), v3.y);
+ minimum.z = fmin(fmin(v1.z, v2.z), v3.z);
+
+ maximum.x = fmax(fmax(v1.x, v2.x), v3.x);
+ maximum.y = fmax(fmax(v1.y, v2.y), v3.y);
+ maximum.z = fmax(fmax(v1.z, v2.z), v3.z);
+ }
static aabb surrounding_box(aabb box0, aabb box1) {
point3 min_point(fmin(box0.minimum.x, box1.minimum.x),
diff --git a/include/bvh-node.hpp b/include/bvh-node.hpp index 16c3cb3..805edf2 100644 --- a/include/bvh-node.hpp +++ b/include/bvh-node.hpp @@ -6,16 +6,17 @@ #include "aabb.hpp"
#include "sphere.hpp"
+#include "triangle.hpp"
class bvh_node {
public:
bvh_node() = default;
- bvh_node(sphere& sphere, int32_t sphere_id): bounding_box(sphere.bounding_box), sphere_id(sphere_id){}
+ bvh_node(sphere& sphere, int32_t sphere_id): bounding_box(sphere.bounding_box), primitive_id(sphere_id){}
aabb bounding_box;
int32_t next_id = -1;
- int32_t sphere_id = -1;
+ int32_t primitive_id = -1;
uint32_t padding[2];
};
@@ -26,21 +27,21 @@ struct temp_node : public bvh_node { class bvh {
public:
- void build(sphere* spheres, uint32_t spheres_count) {
- nodes = std::vector<bvh_node>(2 * spheres_count - 1);
- temp_nodes = std::vector<temp_node>(2 * spheres_count - 1);
- leafs = std::vector<temp_node>(spheres_count);
- this->spheres = spheres;
+ bvh(std::vector<sphere>& spheres, std::vector<bvh_node>& nodes)
+ :spheres(spheres), nodes(nodes) {
+ nodes = std::vector<bvh_node>(2 * spheres.size() - 1);
+ temp_nodes = std::vector<temp_node>(2 * spheres.size() - 1);
+ leafs = std::vector<temp_node>(spheres.size());
- for (uint32_t id = 0; id < spheres_count; id++) {
+ for (uint32_t id = 0; id < spheres.size(); id++) {
leafs[id].bounding_box = spheres[id].bounding_box;
- leafs[id].sphere_id = id;
+ leafs[id].primitive_id = id;
}
temp_nodes[0] = temp_node();
- temp_nodes[0].bounding_box = compute_bounds(0, spheres_count);
- subdivide(0, 0, spheres_count);
+ temp_nodes[0].bounding_box = compute_bounds(0, spheres.size());
+ subdivide(0, 0, spheres.size());
set_depth_first_order();
@@ -48,7 +49,7 @@ public: auto old_node = temp_nodes[id];
auto &node = nodes[old_node.df_id];
- node.sphere_id = old_node.sphere_id;
+ node.primitive_id = old_node.primitive_id;
node.bounding_box = old_node.bounding_box;
if (old_node.next_id != -1) {
@@ -59,6 +60,39 @@ public: // exporter();
}
+ // bvh(std::vector<triangle>& triangles, std::vector<bvh_node>& nodes)
+ // :triangles(triangles), nodes(nodes) {
+ // nodes.resize(2 * triangles.size() - 1);
+ // temp_nodes = std::vector<temp_node>(2 * triangles.size() - 1);
+ // leafs = std::vector<temp_node>(triangles.size());
+
+ // for (uint32_t id = 0; id < triangles.size(); id++) {
+ // leafs[id].bounding_box = triangles[id].bounding_box;
+ // leafs[id].primitive_id = id;
+ // }
+
+ // temp_nodes[0] = temp_node();
+
+ // temp_nodes[0].bounding_box = compute_bounds(0, triangles.size());
+ // subdivide(0, 0, triangles.size());
+
+ // set_depth_first_order();
+
+ // for (uint32_t id = 0; id < temp_nodes.size(); id++) {
+ // auto old_node = temp_nodes[id];
+ // auto &node = nodes[old_node.df_id];
+
+ // node.primitive_id = old_node.primitive_id;
+ // node.bounding_box = old_node.bounding_box;
+
+ // if (old_node.next_id != -1) {
+ // node.next_id = temp_nodes[old_node.next_id].df_id;
+ // }
+ // }
+
+ // // exporter();
+ // }
+
//-------------------------
// BVH exporter for graphviz
//-------------------------
@@ -92,7 +126,7 @@ public: return -1;
}
- if (nodes[id].sphere_id == -1) {
+ if (nodes[id].primitive_id == -1) {
int32_t left = id + 1;
int32_t next_id;
@@ -102,7 +136,7 @@ public: if (next_id != -1) {
return traverse_depth_first_ordered(nodes, id, next_id);
}
- } else if (nodes[id].sphere_id != -1 && nodes[id].next_id != -1) {
+ } else if (nodes[id].primitive_id != -1 && nodes[id].next_id != -1) {
std::cout << "\t " << parent_id << " -> " << id << ";\n";
return nodes[id].next_id;
} else {
@@ -119,7 +153,8 @@ private: for (uint32_t box_id = begin; box_id < end; box_id++) {
auto leaf = leafs[box_id];
- global_box = aabb::surrounding_box(global_box, spheres[leaf.sphere_id].bounding_box);
+ global_box = aabb::surrounding_box(global_box, spheres[leaf.primitive_id].bounding_box);
+ // global_box = aabb::surrounding_box(global_box, triangles[leaf.primitive_id].bounding_box);
}
return global_box;
@@ -161,7 +196,7 @@ private: std::sort(leafs.begin() + begin, leafs.begin() + end,
[&](const bvh_node& a, const bvh_node& b) {
- return spheres[a.sphere_id].center[split_axis] < spheres[b.sphere_id].center[split_axis];
+ return spheres[a.primitive_id].center[split_axis] < spheres[b.primitive_id].center[split_axis];
}
);
@@ -191,10 +226,13 @@ private: }
public:
- std::vector<bvh_node> nodes;
+ std::vector<bvh_node>& nodes;
std::vector<temp_node> temp_nodes;
std::vector<temp_node> leafs;
- sphere* spheres;
+
+ std::vector<sphere>& spheres;
+ // std::vector<triangle>& triangles;
+
uint32_t next_node_id = 0;
};
diff --git a/include/gltf.hpp b/include/gltf.hpp new file mode 100644 index 0000000..80f2749 --- /dev/null +++ b/include/gltf.hpp @@ -0,0 +1,34 @@ +#ifndef __GLTF_HPP_
+#define __GLTF_HPP_
+
+#include <filesystem>
+#include <vector>
+
+#include <nlohmann/json.hpp>
+
+using json = nlohmann::json;
+
+#include <vec3.hpp>
+
+struct mesh_part {
+ std::vector<uint16_t> indices;
+ std::vector<vec3> positions;
+ std::vector<vec3> normals;
+};
+
+struct mesh {
+ std::vector<std::vector<mesh_part>> nodes;
+};
+
+class gltf {
+public:
+ static mesh load(std::filesystem::path &path, std::string &filename);
+
+private:
+
+ static void load_node(json &gltf_json, json &node, std::vector<std::vector<uint8_t>> &buffers_content, mesh& gltf_mesh);
+
+ static void load_primitive(json &gltf_json, json &primitive, std::vector<std::vector<uint8_t>> &buffers_content, mesh& gltf_mesh);
+};
+
+#endif
diff --git a/include/scene.hpp b/include/scene.hpp index b7e1100..364e3a7 100644 --- a/include/scene.hpp +++ b/include/scene.hpp @@ -3,39 +3,48 @@ #include "vec3.hpp"
#include "sphere.hpp"
+#include "triangle.hpp"
#include "camera.hpp"
#include "bvh-node.hpp"
class scene {
-public:
- scene(uint32_t width, uint32_t height);
+ struct metadata {
+ color sky_color = { 0.5, 0.7, 1.0 };
+ color ground_color = { 1.0, 1.0, 1.0 };
+
+ camera cam;
- color sky_color = { 0.5, 0.7, 1.0 };
- color ground_color = { 1.0, 1.0, 1.0 };
+ uint32_t max_bounce = 50;
- camera cam;
+ // Output image resolution
+ uint32_t width;
+ uint32_t height;
- sphere spheres[512] = {};
- bvh_node nodes[1024] = {};
+ uint32_t sample_index = 0;
- uint32_t max_bounce = 50;
+ uint32_t spheres_count = 0;
+ // uint32_t triangles_count = 0;
+ uint32_t enable_dof = true;
+ uint32_t debug_bvh = false;
+ uint32_t padding;
- // Output image resolution
- uint32_t width;
- uint32_t height;
+ metadata(camera cam, uint32_t width, uint32_t height)
+ : cam(cam), width(width), height(height) {}
+ };
- uint32_t sample_index = 0;
+ void random_scene();
- uint32_t spheres_count = 0;
- uint32_t enable_dof = true;
- uint32_t debug_bvh = false;
- uint32_t padding;
+public:
+ scene(camera cam, uint32_t width, uint32_t height);
-private:
+ metadata meta;
- uint32_t random_scene(sphere* world);
+ // Geometry & BVH
+ std::vector<sphere> spheres;
+ // std::vector<triangle> triangles;
+ std::vector<bvh_node> nodes;
};
#endif // !__SCENE_HPP_
diff --git a/include/triangle.hpp b/include/triangle.hpp new file mode 100644 index 0000000..12c0b69 --- /dev/null +++ b/include/triangle.hpp @@ -0,0 +1,25 @@ +#ifndef __TRIANGLE_HPP_
+#define __TRIANGLE_HPP_
+
+#include "aabb.hpp"
+#include "material.hpp"
+
+struct vertex {
+ vec3 position;
+ vec3 normal;
+};
+
+struct triangle {
+ triangle() = default;
+ triangle(vertex v1, vertex v2, vertex v3)
+ : v1(v1), v2(v2), v3(v3), bounding_box(v1.position, v2.position, v3.position)
+ {}
+
+ vertex v1;
+ vertex v2;
+ vertex v3;
+
+ aabb bounding_box;
+};
+
+#endif // !__TRIANGLE_HPP_
diff --git a/include/utils.hpp b/include/utils.hpp index b00db81..e7178d8 100644 --- a/include/utils.hpp +++ b/include/utils.hpp @@ -2,6 +2,7 @@ #define __UTILS_HPP_ #include <string> +#include <filesystem> #include <vector> std::vector<uint8_t> read_file(const char* path); diff --git a/include/vk-renderer.hpp b/include/vk-renderer.hpp index b478b25..775ea89 100644 --- a/include/vk-renderer.hpp +++ b/include/vk-renderer.hpp @@ -11,7 +11,7 @@ class window; class vkrenderer { public: - vkrenderer(window& wnd, size_t scene_buffer_size); + vkrenderer(window& wnd, size_t scene_buffer_size, size_t geometry_buffer_size, size_t bvh_buffer_size); ~vkrenderer(); @@ -31,6 +31,14 @@ class vkrenderer { return scene_buffer.alloc_info.pMappedData; } + inline void* geometry_buffer_ptr() { + return geometry_buffer.alloc_info.pMappedData; + } + + inline void* bvh_buffer_ptr() { + return bvh_buffer.alloc_info.pMappedData; + } + private: void handle_swapchain_result(VkResult function_result); @@ -52,6 +60,8 @@ class vkrenderer { Pipeline compute_pipeline; Buffer scene_buffer; + Buffer geometry_buffer; + Buffer bvh_buffer; std::vector<VkDescriptorSetLayoutBinding> tonemapping_sets_bindings; diff --git a/shaders/compute.comp b/shaders/compute.comp index 2f6c5f5..75b7696 100644 --- a/shaders/compute.comp +++ b/shaders/compute.comp @@ -43,6 +43,17 @@ struct sphere { float[3] padding; }; +struct vertex { + vec4 position; + vec4 normal; +}; +struct triangle { + vertex v1; + vertex v2; + vertex v3; + aabb bb; +}; + struct camera { vec4 position; @@ -61,31 +72,38 @@ struct camera { struct bvh_node { aabb bb; int next_id; - int sphere_id; + int primitive_id; uint[2] padding; }; -layout(set = 0, binding = 0) buffer Inputs { +layout(set = 0, binding = 0) buffer scene_metadata { vec4 sky_color; vec4 ground_color; camera cam; - sphere[512] spheres; - bvh_node[1024] nodes; - uint max_bounce; uint width; uint height; uint sample_index; uint spheres_count; + // uint triangles_count; bool enable_dof; bool debug_bvh; uint padding; }; -layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D output_image; -layout(set = 0, binding = 2, rgba32f) uniform readonly image2D accumulation_image; +layout(set = 0, binding = 1) buffer geometry { + sphere[] spheres; + // triangle[] triangles; +}; + +layout(set = 0, binding = 2) buffer bvh { + bvh_node[] nodes; +}; + +layout(set = 0, binding = 3, rgba32f) uniform writeonly image2D output_image; +layout(set = 0, binding = 4, rgba32f) uniform readonly image2D accumulation_image; vec3 at(ray r, float t) { return r.origin + r.direction * t; @@ -112,6 +130,14 @@ vec3 unit_vec(inout uint seed) { return vec3(cos(a) * r, sin(a) * r, z); } +vec3 diffuse_reflection_cosine_weighted(inout uint seed) { + float r = rand(seed); + float radius = sqrt(r); + float theta = 2.0 * PI * rand(seed); + + return vec3(cos(theta) * radius, sin(theta) * radius, sqrt(1 - r)); +} + vec2 disk_vec(inout uint seed) { float z = rand(seed) * 2.0 - 1.0; float a = 2.0 * PI * rand(seed); @@ -137,10 +163,12 @@ bool hit_aabb(aabb b, ray r, float min_t, float max_t) { uint hit_aabbs(ray r, float min_t, float max_t) { uint hit_count = 0; for (uint idx = 0; idx <= spheres_count * 2; idx++) { + // for (uint idx = 0; idx <= triangles_count * 2; idx++) { hit_count += uint(hit_aabb(nodes[idx].bb, r, min_t, max_t)); - if (nodes[idx].sphere_id >= 0) { - hit_count += uint(hit_aabb(spheres[nodes[idx].sphere_id].bb, r, min_t, max_t)); + if (nodes[idx].primitive_id >= 0) { + hit_count += uint(hit_aabb(spheres[nodes[idx].primitive_id].bb, r, min_t, max_t)); + // hit_count += uint(hit_aabb(triangles[nodes[idx].primitive_id].bb, r, min_t, max_t)); } } @@ -180,6 +208,33 @@ bool hit_sphere(sphere s, ray r, float min_t, float max_t, out hit_info info) { return true; } +bool hit_triangle(triangle tri, ray r, float min_t, float max_t, out hit_info info) { + vec3 v2v1 = tri.v2.position.xyz - tri.v1.position.xyz; + vec3 v3v1 = tri.v3.position.xyz - tri.v1.position.xyz; + + vec3 originv1 = r.origin - tri.v1.position.xyz; + vec3 normal = cross(v2v1, v3v1); + vec3 q = cross(originv1, r.direction); + float d = 1 / dot(r.direction, normal); + float u = d * dot(-q, v3v1); + float v = d * dot(q, v2v1); + float t = d * dot(-normal, originv1); + + if (u < 0 || u > 1 || v < 0|| u + v > 1) { + return false; + } + + info.t = t; + info.point = at(r, info.t); + + vec3 outward_normal = normal; + info.front_face = dot(outward_normal, r.direction) < 0.0; + info.normal = info.front_face ? outward_normal : -outward_normal; + info.mat = material(vec4(1.0), vec4(0.0), 1.0, 1.5, LAMBERTIAN_MATERIAL, 0); + + return true; +} + bool hit_node(ray r, float min_t, float max_t, out hit_info info) { hit_info temp_info; float closest_t = max_t; @@ -188,12 +243,17 @@ bool hit_node(ray r, float min_t, float max_t, out hit_info info) { while(id != -1) { // Leafs - if (nodes[id].sphere_id != -1) { - if (hit_sphere(spheres[nodes[id].sphere_id], r, min_t, closest_t, temp_info)) { + if (nodes[id].primitive_id != -1) { + if (hit_sphere(spheres[nodes[id].primitive_id], r, min_t, closest_t, temp_info)) { info = temp_info; closest_t = temp_info.t; hit = true; } + // if (hit_triangle(triangles[nodes[id].primitive_id], r, min_t, closest_t, temp_info)) { + // info = temp_info; + // closest_t = temp_info.t; + // hit = true; + // } id = nodes[id].next_id; } else { // Internal nodes if (hit_aabb(nodes[id].bb, r, min_t, closest_t)) { @@ -211,6 +271,10 @@ bool hit_spheres(ray r, float min_t, float max_t, out hit_info info) { return hit_node(r, min_t, max_t, info); } +bool hit_triangles(ray r, float min_t, float max_t, out hit_info info) { + return hit_node(r, min_t, max_t, info); +} + bool lambertian_scattering(material mat, ray incident, inout uint seed, hit_info info, out vec4 attenuation, out ray scattered) { attenuation = mat.albedo; scattered = ray(info.point, normalize(info.normal + unit_vec(seed))); @@ -263,14 +327,21 @@ vec4 ray_color(ray r, uint seed) { vec4 throughput = vec4(1.0); ray current_ray = r; while (hit_spheres(current_ray, 0.001, 1e15, info) && bounces < max_bounce) { + // while (hit_triangles(current_ray, 0.001, 1e15, info) && bounces < max_bounce) { ray scattered; vec4 attenuation = vec4(0.0); - if ((info.mat.type == LAMBERTIAN_MATERIAL && lambertian_scattering(info.mat, current_ray, seed, info, attenuation, scattered)) || - (info.mat.type == METAL_MATERIAL && metal_scattering(info.mat, current_ray, seed, info, attenuation, scattered)) || - (info.mat.type == DIELECTRIC_MATERIAL && dielectric_scattering(info.mat, current_ray, seed, info, attenuation, scattered)) || - info.mat.type == EMISSIVE_MATERIAL) { + // if ((info.mat.type == LAMBERTIAN_MATERIAL && lambertian_scattering(info.mat, current_ray, seed, info, attenuation, scattered)) || + // (info.mat.type == METAL_MATERIAL && metal_scattering(info.mat, current_ray, seed, info, attenuation, scattered)) || + // (info.mat.type == DIELECTRIC_MATERIAL && dielectric_scattering(info.mat, current_ray, seed, info, attenuation, scattered)) || + // info.mat.type == EMISSIVE_MATERIAL) { + lambertian_scattering(info.mat, current_ray, seed, info, attenuation, scattered); final_color += info.mat.emissive * throughput; throughput *= attenuation; + + // float NdotR = dot(info.normal, scattered.direction); + // float PDF = NdotR / PI; + // vec4 BRDF = attenuation / PI; + // throughput = (throughput * NdotR / PDF) * BRDF; current_ray = scattered; // Russian Roulette @@ -285,11 +356,12 @@ vec4 ray_color(ray r, uint seed) { // // Add the energy we 'lose' by randomly terminating paths // throughput *= 1.0 / p; // } - } + // } bounces++; } return throughput; + // return final_color; } void main() { diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index b2b34b6..b871d67 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,3 +1,5 @@ +find_package(nlohmann_json CONFIG REQUIRED) + add_definitions(-DNOMINMAX -D_USE_MATH_DEFINES) include_directories(${CMAKE_SOURCE_DIR}/include) @@ -22,6 +24,7 @@ add_executable( vk-api.cpp window.cpp scene.cpp + gltf.cpp ) if(UNIX AND NOT APPLE) @@ -29,3 +32,4 @@ if(UNIX AND NOT APPLE) endif() target_link_libraries(path-tracer PRIVATE ${LIBRARIES}) +target_link_libraries(path-tracer PRIVATE nlohmann_json nlohmann_json::nlohmann_json) diff --git a/src/gltf.cpp b/src/gltf.cpp new file mode 100644 index 0000000..0e74aaf --- /dev/null +++ b/src/gltf.cpp @@ -0,0 +1,104 @@ +#include "gltf.hpp"
+
+#include <fstream>
+#include <cstring>
+
+#include "utils.hpp"
+
+mesh gltf::load(std::filesystem::path &path, std::string &filename) {
+ std::fstream f(path / filename);
+ json gltf_json;
+
+ f >> gltf_json;
+
+ auto scene_index = gltf_json["scene"].get<uint32_t>();
+ auto scenes = gltf_json["scenes"];
+ auto scene = scenes[scene_index];
+
+ auto buffers = gltf_json["buffers"];
+ auto buffer_index = 0;
+ auto buffers_content = std::vector<std::vector<uint8_t>>(buffers.size());
+ for (auto &buffer: buffers) {
+ auto buffer_path = (path / buffer["uri"].get<std::string>()).string();
+ buffers_content[buffer_index] = read_file(buffer_path);
+ buffer_index++;
+ }
+
+ auto nodes = gltf_json["nodes"];
+ auto gltf_mesh = mesh();
+
+ for (auto &node: nodes) {
+ gltf_mesh.nodes.push_back(std::vector<mesh_part>());
+ load_node(gltf_json, node, buffers_content, gltf_mesh);
+ }
+
+ // return std::move(gltf_mesh);
+ return gltf_mesh;
+}
+
+void gltf::load_node(json &gltf_json, json &node, std::vector<std::vector<uint8_t>> &buffers_content, mesh& gltf_mesh) {
+ auto mesh_index = node["mesh"].get<uint32_t>();
+ auto mesh = gltf_json["meshes"][mesh_index];
+ auto primitives = mesh["primitives"];
+
+ for (auto &primitive: primitives) {
+ gltf_mesh.nodes.back().push_back(mesh_part());
+ load_primitive(gltf_json, primitive, buffers_content, gltf_mesh);
+ }
+}
+
+void gltf::load_primitive(json &gltf_json, json &primitive, std::vector<std::vector<uint8_t>> &buffers_content, mesh& gltf_mesh) {
+ auto accessors = gltf_json["accessors"];
+ auto &mesh_part = gltf_mesh.nodes.back().back();
+
+ {
+ auto indices_accessor_index = primitive["indices"].get<uint32_t>();
+ auto indices_view_index = accessors[indices_accessor_index]["bufferView"].get<uint32_t>();
+ auto indices_view = gltf_json["bufferViews"][indices_view_index];
+
+ auto indices_buffer_index = indices_view["buffer"].get<uint32_t>();
+ auto indices_offset = indices_view["byteOffset"].get<size_t>();
+ auto indices_length = indices_view["byteLength"].get<size_t>();
+
+ auto indices_buffer = buffers_content[indices_buffer_index];
+ void* indices_start = indices_buffer.data() + indices_offset;
+
+ mesh_part.indices.resize(indices_length / sizeof(uint16_t));
+
+ std::memcpy(mesh_part.indices.data(), indices_start, indices_length);
+ }
+
+ {
+ auto positions_accessor_index = primitive["attributes"]["POSITION"].get<uint32_t>();
+ auto positions_view_index = accessors[positions_accessor_index]["bufferView"].get<uint32_t>();
+ auto positions_view = gltf_json["bufferViews"][positions_view_index];
+
+ auto positions_buffer_index = positions_view["buffer"].get<uint32_t>();
+ auto positions_offset = positions_view["byteOffset"].get<size_t>();
+ auto positions_length = positions_view["byteLength"].get<size_t>();
+
+ auto positions_buffer = buffers_content[positions_buffer_index];
+ void* positions_start = positions_buffer.data() + positions_offset;
+
+ mesh_part.positions.resize(positions_length / (sizeof(float) * 3));
+
+ std::memcpy(mesh_part.positions.data(), positions_start, positions_length);
+ }
+
+ {
+ auto normals_accessor_index = primitive["attributes"]["NORMAL"].get<uint32_t>();
+ auto normals_view_index = accessors[normals_accessor_index]["bufferView"].get<uint32_t>();
+ auto normals_view = gltf_json["bufferViews"][normals_view_index];
+
+ auto normals_buffer_index = normals_view["buffer"].get<uint32_t>();
+ auto normals_offset = normals_view["byteOffset"].get<size_t>();
+ auto normals_length = normals_view["byteLength"].get<size_t>();
+
+ auto normals_buffer = buffers_content[normals_buffer_index];
+ void* normals_start = normals_buffer.data() + normals_offset;
+
+ mesh_part.normals.resize(normals_length / (sizeof(float) * 3));
+
+ std::memcpy(mesh_part.normals.data(), normals_start, normals_length);
+ }
+}
diff --git a/src/main.cpp b/src/main.cpp index 3678f2a..875527f 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -54,12 +54,22 @@ int main() { uint64_t frame_count = 0; auto start = std::chrono::high_resolution_clock::now(); auto end = std::chrono::high_resolution_clock::now(); - auto main_scene = scene(width, height); + + point3 position = { 13.0, 2.0, 3.0 }; + point3 target = { 0.0, 0.0, 0.0 }; + auto v_fov = 20; + auto aperture = 0.1; + auto focus_distance = 10; + auto cam = camera(position, target, v_fov, (float)width / (float)height, aperture, focus_distance); + auto main_scene = scene(cam, width, height); auto can_render = true; - vkrenderer renderer { wnd, sizeof(main_scene) }; + // vkrenderer renderer { wnd, sizeof(main_scene.meta), sizeof(main_scene.triangles[0]) * main_scene.triangles.size(), sizeof(main_scene.nodes[0]) * main_scene.nodes.size() }; + vkrenderer renderer { wnd, sizeof(main_scene.meta), sizeof(main_scene.spheres[0]) * main_scene.spheres.size(), sizeof(main_scene.nodes[0]) * main_scene.nodes.size() }; - // Upload scene - std::memcpy(renderer.scene_buffer_ptr(), &main_scene, sizeof(main_scene)); + // Upload scene content + std::memcpy(renderer.scene_buffer_ptr(), &main_scene.meta, sizeof(main_scene.meta)); + std::memcpy(renderer.geometry_buffer_ptr(), main_scene.spheres.data(), sizeof(main_scene.spheres[0]) * main_scene.spheres.size()); + std::memcpy(renderer.bvh_buffer_ptr(), main_scene.nodes.data(), sizeof(main_scene.nodes[0]) * main_scene.nodes.size()); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize.x = (float)width; @@ -85,8 +95,8 @@ int main() { width = event.width; height = event.height; - ((scene*) renderer.scene_buffer_ptr())->width = width; - ((scene*) renderer.scene_buffer_ptr())->height = height; + ((scene*) renderer.scene_buffer_ptr())->meta.width = width; + ((scene*) renderer.scene_buffer_ptr())->meta.height = height; io.DisplaySize.x = (float)width; io.DisplaySize.y = (float)height; @@ -96,8 +106,8 @@ int main() { } else { can_render = true; renderer.recreate_swapchain(); - ((scene*) renderer.scene_buffer_ptr())->cam.set_aspect_ratio((float)event.width / (float)event.height); - ((scene*) renderer.scene_buffer_ptr())->sample_index = 0; + ((scene*) renderer.scene_buffer_ptr())->meta.cam.set_aspect_ratio((float)event.width / (float)event.height); + ((scene*) renderer.scene_buffer_ptr())->meta.sample_index = 0; } reset_accumulation = true; @@ -114,44 +124,44 @@ int main() { switch (event.key) { case KEYS::W: { - move_vec = ((scene*) renderer.scene_buffer_ptr())->cam.forward.unit() * move_speed; + move_vec = ((scene*) renderer.scene_buffer_ptr())->meta.cam.forward.unit() * move_speed; break; } case KEYS::S: { - move_vec = -((scene*) renderer.scene_buffer_ptr())->cam.forward.unit() * move_speed; + move_vec = -((scene*) renderer.scene_buffer_ptr())->meta.cam.forward.unit() * move_speed; break; } case KEYS::D: { - move_vec = ((scene*) renderer.scene_buffer_ptr())->cam.right.unit() * move_speed; + move_vec = ((scene*) renderer.scene_buffer_ptr())->meta.cam.right.unit() * move_speed; break; } case KEYS::A: { - move_vec = -((scene*) renderer.scene_buffer_ptr())->cam.right.unit() * move_speed; + move_vec = -((scene*) renderer.scene_buffer_ptr())->meta.cam.right.unit() * move_speed; break; } case KEYS::E: { - ((scene*) renderer.scene_buffer_ptr())->cam.rotate_y(0.001f * delta_time); + ((scene*) renderer.scene_buffer_ptr())->meta.cam.rotate_y(0.001f * delta_time); reset_accumulation = true; break; } case KEYS::Q: { - ((scene*) renderer.scene_buffer_ptr())->cam.rotate_y(-0.001f * delta_time); + ((scene*) renderer.scene_buffer_ptr())->meta.cam.rotate_y(-0.001f * delta_time); reset_accumulation = true; break; } case KEYS::SPACE: { - move_vec = ((scene*) renderer.scene_buffer_ptr())->cam.up.unit() * move_speed; + move_vec = ((scene*) renderer.scene_buffer_ptr())->meta.cam.up.unit() * move_speed; break; } case KEYS::CTRL: { - move_vec = -((scene*) renderer.scene_buffer_ptr())->cam.up.unit() * move_speed; + move_vec = -((scene*) renderer.scene_buffer_ptr())->meta.cam.up.unit() * move_speed; break; } default: break; } - ((scene*) renderer.scene_buffer_ptr())->cam.move(move_vec); + ((scene*) renderer.scene_buffer_ptr())->meta.cam.move(move_vec); if (!move_vec.near_zero()) { reset_accumulation = true; @@ -200,15 +210,15 @@ int main() { ImGui::Text("frame per second %u\n", static_cast<uint32_t>(1000.f / delta_time)); ImGui::Text("frame time %f ms\n", delta_time); - ImGui::Text("frame count %u\n", ((scene*) renderer.scene_buffer_ptr())->sample_index); + ImGui::Text("frame count %u\n", ((scene*) renderer.scene_buffer_ptr())->meta.sample_index); - if (ImGui::Checkbox("depth of field", (bool*)&((scene*) renderer.scene_buffer_ptr())->enable_dof)) { + if (ImGui::Checkbox("depth of field", (bool*)&((scene*) renderer.scene_buffer_ptr())->meta.enable_dof)) { reset_accumulation = true; } - ImGui::SliderInt("bounces", (int32_t*)&((scene*) renderer.scene_buffer_ptr())->max_bounce, 2, 250); + ImGui::SliderInt("bounces", (int32_t*)&((scene*) renderer.scene_buffer_ptr())->meta.max_bounce, 2, 250); - if (ImGui::Checkbox("debug bvh", (bool*)&((scene*) renderer.scene_buffer_ptr())->debug_bvh)) { + if (ImGui::Checkbox("debug bvh", (bool*)&((scene*) renderer.scene_buffer_ptr())->meta.debug_bvh)) { reset_accumulation = true; } @@ -226,13 +236,13 @@ int main() { renderer.begin_frame(); if (reset_accumulation) { - ((scene*) renderer.scene_buffer_ptr())->sample_index = 0; + ((scene*) renderer.scene_buffer_ptr())->meta.sample_index = 0; renderer.reset_accumulation(); } renderer.compute(width, height); - ((scene*) renderer.scene_buffer_ptr())->sample_index++; + ((scene*) renderer.scene_buffer_ptr())->meta.sample_index++; renderer.ui(); diff --git a/src/scene.cpp b/src/scene.cpp index 68929d8..9fd57eb 100644 --- a/src/scene.cpp +++ b/src/scene.cpp @@ -1,14 +1,15 @@ #include "scene.hpp"
+#include <filesystem>
+
#include "utils.hpp"
+#include "gltf.hpp"
// Return the number of instantiated spheres
-uint32_t scene::random_scene(sphere *world) {
+void scene::random_scene() {
material ground_material = { { 0.5, 0.5, 0.5 } };
ground_material.type = MATERIAL_TYPE::LAMBERTIAN;
- world[0] = sphere{ { 0, -1000, 0 }, ground_material, 1000 };
-
- uint32_t world_sphere_index = 1;
+ spheres.emplace_back(vec3 { 0, -1000, 0 }, ground_material, 1000);
int32_t spheres_count = 11;
for (int a = -spheres_count; a < spheres_count; a++) {
@@ -34,8 +35,7 @@ uint32_t scene::random_scene(sphere *world) { sphere_material.type = MATERIAL_TYPE::DIELECTRIC;
}
- world[world_sphere_index] = { center, sphere_material, 0.2 };
- world_sphere_index++;
+ spheres.emplace_back(center, sphere_material, 0.2);
}
}
}
@@ -43,34 +43,55 @@ uint32_t scene::random_scene(sphere *world) { material material1 = {};
material1.ior = 1.5;
material1.type = MATERIAL_TYPE::DIELECTRIC;
- world[world_sphere_index] = { { 0, 1, 0 }, material1, 1.0 };
+ spheres.emplace_back(vec3 { 0, 1, 0 }, material1, 1.0);
material material2 = {};
material2.albedo = color{ 0.4, 0.2, 0.1 };
material2.type = MATERIAL_TYPE::LAMBERTIAN;
- world[world_sphere_index + 1] = { { -4, 1, 0 }, material2, 1.0 };
+ spheres.emplace_back(vec3 { -4, 1, 0 }, material2, 1.0);
material material3 = {};
material3.albedo = color{ 0.7, 0.6, 0.5 };
material3.fuzz = 0.0;
material3.type = MATERIAL_TYPE::METAL;
- world[world_sphere_index + 2] = { { 4, 1, 0 }, material3, 1.0 };
+ spheres.emplace_back(vec3 { 4, 1, 0 }, material3, 1.0);
material material4 = {};
material4.albedo = color{ 0.0, 0.0, 0.0 };
material4.emissive = color{ 1.0, 1.0, 1.0 } * 1000.0;
material4.fuzz = 0.0;
material4.type = MATERIAL_TYPE::EMISSIVE;
- world[world_sphere_index + 3] = { { 2, 1.5, 2 }, material4, 0.5 };
+ spheres.emplace_back(vec3 { 2, 1.5, 2 }, material4, 0.5);
- return world_sphere_index + 4;
+ spheres_count = spheres.size();
}
-scene::scene(uint32_t width, uint32_t height)
- :width(width), height(height), spheres_count(random_scene(spheres)),
- cam({ 13.0, 2.0, 3.0 }, { 0.0, 0.0, 0.0 }, 20.0, (float)width / (float)height, 0.1, 10) {
- bvh builder;
- builder.build(spheres, spheres_count);
+scene::scene(camera cam, uint32_t width, uint32_t height)
+ :meta(cam, width, height){
+
+ // auto sponza_path = std::filesystem::path("../models/sponza");
+ // auto sponza_filename = std::string("Sponza.gltf");
+ // auto mesh = gltf::load(sponza_path, sponza_filename);
+
+ // auto node = mesh.nodes[0];
+ // for (auto& mesh_part: node) {
+ // for (size_t i = 0; i < mesh_part.indices.size(); i += 3) {
+ // auto i1 = mesh_part.indices[i];
+ // auto i2 = mesh_part.indices[i + 1];
+ // auto i3 = mesh_part.indices[i + 2];
+
+ // auto v1 = vertex { .position = mesh_part.positions[i1], .normal = mesh_part.normals[i1] };
+ // auto v2 = vertex { .position = mesh_part.positions[i2], .normal = mesh_part.normals[i2] };
+ // auto v3 = vertex { .position = mesh_part.positions[i3], .normal = mesh_part.normals[i3] };
+
+ // triangles.emplace_back(v1, v2, v3);
+ // }
+ // }
+
+ random_scene();
+
+ // bvh builder(triangles, nodes);
+ bvh builder(spheres, nodes);
// builder.exporter();
for (uint32_t idx = 0; idx < builder.nodes.size(); idx++) {
diff --git a/src/vk-renderer.cpp b/src/vk-renderer.cpp index caa27f8..b31d934 100644 --- a/src/vk-renderer.cpp +++ b/src/vk-renderer.cpp @@ -24,7 +24,7 @@ struct UiTransforms { float translate_x, translate_y; }; -vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size) { +vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size, size_t geometry_buffer_size, size_t bvh_buffer_size) { platform_surface = api.create_surface(wnd); swapchain = api.create_swapchain( platform_surface, @@ -45,13 +45,27 @@ vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size) { }, { .binding = 1, - .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, .pImmutableSamplers = VK_NULL_HANDLE, }, { .binding = 2, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = VK_NULL_HANDLE, + }, + { + .binding = 3, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = VK_NULL_HANDLE, + }, + { + .binding = 4, .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, @@ -94,9 +108,13 @@ vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size) { acquire_semaphores = api.create_semaphores(swapchain.image_count); scene_buffer = api.create_buffer(scene_buffer_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); + geometry_buffer = api.create_buffer(geometry_buffer_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); + bvh_buffer = api.create_buffer(bvh_buffer_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); for (size_t index = 0; index < swapchain.image_count; index++) { api.update_descriptor_set_buffer(compute_shader_sets[index], compute_sets_bindings[0], scene_buffer); + api.update_descriptor_set_buffer(compute_shader_sets[index], compute_sets_bindings[1], geometry_buffer); + api.update_descriptor_set_buffer(compute_shader_sets[index], compute_sets_bindings[2], bvh_buffer); } std::vector<VkFormat> attachments_format { swapchain.surface_format.format }; @@ -215,6 +233,8 @@ vkrenderer::~vkrenderer() { VKRESULT(vkWaitForFences(api.context.device, submission_fences.size(), submission_fences.data(), VK_TRUE, UINT64_MAX)) api.destroy_buffer(scene_buffer); + api.destroy_buffer(geometry_buffer); + api.destroy_buffer(bvh_buffer); api.destroy_fences(submission_fences); api.destroy_semaphores(execution_semaphores); api.destroy_semaphores(acquire_semaphores); @@ -308,8 +328,8 @@ void vkrenderer::begin_frame() { auto output_image = accumulation_images[0]; auto accumulation_image = accumulation_images[1]; - api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[1], output_image.view, VK_NULL_HANDLE); - api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[2], accumulation_image.view, VK_NULL_HANDLE); + api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[3], output_image.view, VK_NULL_HANDLE); + api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[4], accumulation_image.view, VK_NULL_HANDLE); api.update_descriptor_set_image(tonemapping_shader_sets[swapchain_image_index], tonemapping_sets_bindings[0], swapchain.images[swapchain_image_index].view, VK_NULL_HANDLE); api.update_descriptor_set_image(tonemapping_shader_sets[swapchain_image_index], tonemapping_sets_bindings[1], output_image.view, VK_NULL_HANDLE); |
