diff options
| -rw-r--r-- | include/bvh-node.hpp | 50 | ||||
| -rw-r--r-- | shaders/compute.comp | 35 |
2 files changed, 21 insertions, 64 deletions
diff --git a/include/bvh-node.hpp b/include/bvh-node.hpp index 3a4ac4b..660271a 100644 --- a/include/bvh-node.hpp +++ b/include/bvh-node.hpp @@ -12,40 +12,10 @@ class bvh_node { public:
bvh_node() = default;
bvh_node(sphere& sphere, int32_t sphere_id): bounding_box(sphere.bounding_box), sphere_id(sphere_id){}
- // bvh_node(sphere* spheres, size_t start, size_t end, bvh_node* root_node, int32_t id) {
- // left_node_id = id * 2;
- // right_node_id = id * 2 + 1;
-
- // bvh_node left, right;
-
- // // int axis = randi(0, 2);
- // // auto comparator = (axis == 0) ? box_x_comparator : (axis == 1) ? box_y_comparator : box_z_comparator;
-
- // size_t span = end - start;
-
- // if (span == 1) {
- // root_node[left_node_id - 1] = root_node[right_node_id - 1] = { spheres[start], (int32_t)start };
- // } else if (span == 2) {
- // // if (comparator(spheres[start], spheres[start + 1]) {
- // root_node[left_node_id - 1] = { spheres[start], (int32_t)start };
- // root_node[right_node_id - 1] = { spheres[start], (int32_t)start + 1 };
- // // } else {
- // // root_node[left_node_id - 1] = { spheres[start + 1], start + 1 };
- // // root_node[right_node_id - 1] = { spheres[start], start };
- // // }
- // } else {
- // uint32_t mid = start + span / 2;
- // root_node[left_node_id - 1] = { spheres, start, mid, root_node, left_node_id };
- // root_node[right_node_id - 1] = { spheres, mid, end, root_node, right_node_id };
- // }
-
- // bounding_box = aabb::surrounding_box(root_node[left_node_id - 1].bounding_box, root_node[right_node_id -1].bounding_box);
- // }
aabb bounding_box;
int32_t left_id = -1;
-
int32_t sphere_id = -1;
uint32_t padding[2];
};
@@ -98,26 +68,6 @@ public: return true;
}
- void preorder(int32_t id, int32_t sphere_id) {
- if (id <= 0) {
- return;
- }
-
- if (nodes[id].left_id > -1) {
- std::cout << " -> " << id;
- preorder(nodes[id].left_id, nodes[id].sphere_id);
-
- std::cout << "\t " << id;
- if (nodes[nodes[id].left_id + 1].sphere_id == -1) {
- preorder(nodes[id].left_id + 1, nodes[id].sphere_id);
- } else {
- std::cout << " -> sphere_" << nodes[nodes[id].left_id + 1].sphere_id << ";" << std::endl;
- }
- } else if (nodes[id].sphere_id > -1) {
- std::cout << " -> sphere_" << nodes[id].sphere_id << ";" << std::endl;
- }
- }
-
private:
aabb compute_bounds(uint32_t begin, uint32_t end) {
diff --git a/shaders/compute.comp b/shaders/compute.comp index 3090e3b..c43d48b 100644 --- a/shaders/compute.comp +++ b/shaders/compute.comp @@ -91,20 +91,17 @@ vec3 at(ray r, float t) { return r.origin + r.direction * t; } - -uint wang_hash(inout uint seed) +uint pcg_hash(inout uint seed) { - seed = (seed ^ 61) ^ (seed >> 16); - seed *= 9; - seed = seed ^ (seed >> 4); - seed *= 0x27d4eb2d; - seed = seed ^ (seed >> 15); - return seed; + uint state = seed; + seed *= 747796405u + 2891336453u; + uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u; + return (word >> 22u) ^ word; } float rand(inout uint seed) { - return float(wang_hash(seed)) / 4294967296.0; + return float(pcg_hash(seed)) / 4294967296.0; } vec3 unit_vec(inout uint seed) { @@ -203,14 +200,24 @@ bool hit_node(ray r, float min_t, float max_t, out hit_info info) { int stack_id = -1; int stack[64]; bvh_node current_node = nodes[0]; + bool hit = false; while(true) { // Reached a leaf if (current_node.sphere_id != -1) { - hit_sphere(spheres[current_node.sphere_id], r, min_t, closest_t, temp_info); - info = temp_info; - closest_t = temp_info.t; - continue; + if (hit_sphere(spheres[current_node.sphere_id], r, min_t, closest_t, temp_info)) { + info = temp_info; + closest_t = temp_info.t; + hit = true; + } + + if (stack_id >= 0) { + current_node = nodes[stack[stack_id]]; + stack_id--; + continue; + } + + return hit; } bool hit_left = hit_aabb(nodes[current_node.left].bb, r, min_t, max_t); @@ -240,7 +247,7 @@ bool hit_node(ray r, float min_t, float max_t, out hit_info info) { bool hit_spheres(ray r, float min_t, float max_t, out hit_info info) { float closest_t = max_t; hit_info temp_info; - bool hit = false; + // bool hit = false; // for (uint sphere_index = 0; sphere_index <= spheres_count; sphere_index++) { // if (spheres[sphere_index].radius > 0.0 && hit_sphere(spheres[sphere_index], r, min_t, closest_t, temp_info)) { // info = temp_info; |
