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-rw-r--r--include/aabb.hpp10
-rw-r--r--include/bvh.hpp60
-rw-r--r--include/scene.hpp4
-rw-r--r--include/triangle.hpp7
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/bvh.cpp277
6 files changed, 345 insertions, 14 deletions
diff --git a/include/aabb.hpp b/include/aabb.hpp
index dcab8c9..ca6e84a 100644
--- a/include/aabb.hpp
+++ b/include/aabb.hpp
@@ -17,14 +17,8 @@ class aabb {
auto &v2 = tri.p2;
auto &v3 = tri.p3;
- // TODO: Use vector 3 functions
- minimum.v[0] = fmin(fmin(v1.v[0], v2.v[0]), v3.v[0]);
- minimum.v[1] = fmin(fmin(v1.v[1], v2.v[1]), v3.v[1]);
- minimum.v[2] = fmin(fmin(v1.v[2], v2.v[2]), v3.v[2]);
-
- maximum.v[0] = fmax(fmax(v1.v[0], v2.v[0]), v3.v[0]);
- maximum.v[1] = fmax(fmax(v1.v[1], v2.v[1]), v3.v[1]);
- maximum.v[2] = fmax(fmax(v1.v[2], v2.v[2]), v3.v[2]);
+ minimum = v1.min(v2.min(v3));
+ maximum = v1.max(v2.max(v3));
}
void union_with(const aabb &box) {
diff --git a/include/bvh.hpp b/include/bvh.hpp
new file mode 100644
index 0000000..ba847c1
--- /dev/null
+++ b/include/bvh.hpp
@@ -0,0 +1,60 @@
+#pragma once
+
+#include <vector>
+
+#include "aabb.hpp"
+// #include "sphere.hpp"
+#include "triangle.hpp"
+
+struct bvh_node {
+ aabb bounding_box;
+
+ int32_t next_id = -1;
+ int32_t primitive_id = -1;
+ uint32_t padding[2];
+};
+
+struct packed_bvh_node {
+ float min[3];
+ int32_t next_id = -1;
+ float max[3];
+ int32_t primitive_id = -1;
+};
+
+struct temp_node : public bvh_node {
+ int32_t left_id;
+ int32_t df_id; // depth firt id
+};
+
+class bvh {
+public:
+ // bvh(std::vector<sphere>& spheres, std::vector<packed_bvh_node>& packed_nodes);
+
+ bvh(std::vector<triangle>& triangles, std::vector<packed_bvh_node>& packed_nodes);
+
+ void exporter();
+
+ static bool traverse_depth_first(std::vector<temp_node>& nodes, int32_t id);
+
+ static int32_t traverse_depth_first_ordered(std::vector<bvh_node>& nodes, int32_t parent_id, int32_t id);
+
+ std::vector<temp_node> temp_nodes;
+ std::vector<temp_node> leafs;
+
+ // std::vector<sphere>& spheres;
+ std::vector<triangle>& triangles;
+
+ uint32_t next_node_id = 0;
+
+private:
+
+ static constexpr uint32_t buckets_count = 12;
+
+ aabb compute_bounds(uint32_t begin, uint32_t end);
+
+ void subdivide(uint32_t parent_id, uint32_t begin, uint32_t end);
+
+ void set_depth_first_order();
+
+ void depth_first_order(int32_t id, int32_t next_id, int32_t &new_id);
+};
diff --git a/include/scene.hpp b/include/scene.hpp
index cabd10e..379d888 100644
--- a/include/scene.hpp
+++ b/include/scene.hpp
@@ -2,7 +2,7 @@
#define __SCENE_HPP_
#include "camera.hpp"
-#include "bvh-node.hpp"
+#include "bvh.hpp"
#include "material.hpp"
class vkrenderer;
@@ -20,7 +20,7 @@ class scene {
uint32_t sample_index = 0;
uint32_t enable_dof = (uint32_t)false;
- uint32_t debug_bvh = (uint32_t)false;
+ uint32_t debug_bvh = (uint32_t)true;
int32_t downscale_factor = 1;
metadata(camera cam, uint32_t width, uint32_t height)
diff --git a/include/triangle.hpp b/include/triangle.hpp
index 4d3550b..327573c 100644
--- a/include/triangle.hpp
+++ b/include/triangle.hpp
@@ -7,15 +7,14 @@ struct triangle {
triangle() = default;
triangle(vec3 p1, vec3 p2, vec3 p3)
: p1(p1), p2(p2), p3(p3)
- {}
-
- vec3 center() {
- return (p1 + p2 + p3) / 3.f;
+ {
+ center = (p1 + p2 + p3) / 3.f;
}
vec3 p1;
vec3 p2;
vec3 p3;
+ vec3 center;
};
#endif // !__TRIANGLE_HPP_
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c1f4843..a890be3 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -27,6 +27,7 @@ add_executable(
gltf.cpp
compute-renderpass.cpp
primitive-renderpass.cpp
+ bvh.cpp
# ${Tracy_SOURCE_DIR}/TracyClient.cpp
)
diff --git a/src/bvh.cpp b/src/bvh.cpp
new file mode 100644
index 0000000..80f141d
--- /dev/null
+++ b/src/bvh.cpp
@@ -0,0 +1,277 @@
+#include "bvh.hpp"
+
+#include <algorithm>
+#include <iostream>
+
+// bvh::bvh(std::vector<sphere>& spheres, std::vector<packed_bvh_node>& packed_nodes)
+// :spheres(spheres) {
+// packed_nodes.resize(2 * spheres.size() - 1);
+// temp_nodes = std::vector<temp_node>(2 * spheres.size() - 1);
+// leafs = std::vector<temp_node>(spheres.size());
+
+// for (uint32_t id = 0; id < spheres.size(); id++) {
+// leafs[id].bounding_box = aabb(spheres[id].center, spheres[id].radius);
+// leafs[id].primitive_id = id;
+// }
+
+// temp_nodes[0] = temp_node();
+
+// temp_nodes[0].bounding_box = compute_bounds(0, spheres.size());
+// subdivide(0, 0, spheres.size());
+
+// set_depth_first_order();
+
+// for (uint32_t id = 0; id < temp_nodes.size(); id++) {
+// auto old_node = temp_nodes[id];
+// auto &node = packed_nodes[old_node.df_id];
+
+// node.primitive_id = old_node.primitive_id;
+
+// node.min[0] = old_node.bounding_box.minimum.v[0];
+// node.min[1] = old_node.bounding_box.minimum.v[1];
+// node.min[2] = old_node.bounding_box.minimum.v[2];
+
+// node.max[0] = old_node.bounding_box.maximum.v[0];
+// node.max[1] = old_node.bounding_box.maximum.v[1];
+// node.max[2] = old_node.bounding_box.maximum.v[2];
+
+// if (old_node.next_id != -1) {
+// node.next_id = temp_nodes[old_node.next_id].df_id;
+// }
+// }
+
+// // exporter();
+// }
+
+bvh::bvh(std::vector<triangle>& triangles, std::vector<packed_bvh_node>& packed_nodes)
+ :triangles(triangles) {
+ packed_nodes.resize(2 * triangles.size() - 1);
+ temp_nodes = std::vector<temp_node>(2 * triangles.size() - 1);
+ leafs = std::vector<temp_node>(triangles.size());
+
+ for (uint32_t id { 0 }; id < triangles.size(); id++) {
+ leafs[id].bounding_box = aabb(triangles[id]);
+ leafs[id].primitive_id = (int32_t)id;
+ }
+
+ temp_nodes[0] = temp_node();
+
+ temp_nodes[0].bounding_box = compute_bounds(0, triangles.size());
+ subdivide(0, 0, triangles.size());
+
+ set_depth_first_order();
+
+ // Pack nodes
+ for (auto& old_node : temp_nodes) {
+ auto &node = packed_nodes[old_node.df_id];
+
+ node.primitive_id = old_node.primitive_id;
+
+ node.min[0] = old_node.bounding_box.minimum.v[0];
+ node.min[1] = old_node.bounding_box.minimum.v[1];
+ node.min[2] = old_node.bounding_box.minimum.v[2];
+
+ node.max[0] = old_node.bounding_box.maximum.v[0];
+ node.max[1] = old_node.bounding_box.maximum.v[1];
+ node.max[2] = old_node.bounding_box.maximum.v[2];
+
+ if (old_node.next_id != -1) {
+ node.next_id = temp_nodes[old_node.next_id].df_id;
+ }
+ }
+
+ // exporter();
+}
+
+//-------------------------
+// BVH exporter for graphviz
+//-------------------------
+void bvh::exporter() {
+ std::cout << "digraph bvh {" << std::endl;
+
+ traverse_depth_first(temp_nodes, 0);
+
+ // traverse_depth_first_ordered(-1, 0);
+
+ std::cout << "}" << std::endl;
+}
+
+bool bvh::traverse_depth_first(std::vector<temp_node>& nodes, int32_t id) {
+ if (id <= 0) {
+ std::cout << ";" << std::endl;
+ return false;
+ }
+
+ std::cout << " -> " << id;
+ if (traverse_depth_first(nodes, nodes[id].left_id)) {
+ std::cout << "\t " << id;
+ traverse_depth_first(nodes, nodes[id].left_id + 1);
+ }
+
+ return true;
+}
+
+int32_t bvh::traverse_depth_first_ordered(std::vector<bvh_node>& nodes, int32_t parent_id, int32_t id) {
+ if (id == -1)
+ return -1;
+
+ if (nodes[id].primitive_id == -1) {
+ int32_t left = id + 1;
+ int32_t next_id;
+
+ std::cout << "\t " << parent_id << " -> " << id << ";\n";
+ next_id = traverse_depth_first_ordered(nodes, id, left);
+
+ if (next_id != -1) {
+ return traverse_depth_first_ordered(nodes, id, next_id);
+ }
+ } else if (nodes[id].primitive_id != -1 && nodes[id].next_id != -1) {
+ std::cout << "\t " << parent_id << " -> " << id << ";\n";
+ return nodes[id].next_id;
+ } else {
+ std::cout << "\t " << parent_id << " -> " << id << ";\n";
+ }
+
+ return -1;
+}
+
+aabb bvh::compute_bounds(uint32_t begin, uint32_t end) {
+ aabb global_box;
+
+ for (uint32_t id = begin; id < end; id++) {
+ global_box.union_with(leafs[id].bounding_box);
+ }
+
+ return global_box;
+}
+
+void bvh::subdivide(uint32_t parent_id, uint32_t begin, uint32_t end) {
+ size_t count = end - begin;
+
+ if (count == 1) {
+ temp_nodes[parent_id] = std::move(leafs[begin]);
+ return;
+ }
+
+ auto left_id = ++next_node_id;
+ auto right_id = ++next_node_id;
+
+ temp_nodes[parent_id].left_id = (int32_t)left_id;
+
+ if (count == 2) {
+ temp_nodes[left_id] = std::move(leafs[begin]);
+ temp_nodes[right_id] = std::move(leafs[begin + 1]);
+ return;
+ }
+
+ auto parent_bb = temp_nodes[parent_id].bounding_box;
+ int32_t split_axis = parent_bb.maximum_axis();
+
+ if (count <= 4) {
+ // Subdivide the node by splitting the set in two equal parts
+ std::sort(leafs.begin() + begin, leafs.begin() + end,
+ // [&](const bvh_node& a, const bvh_node& b) {
+ // return spheres[a.primitive_id].center[split_axis] < spheres[b.primitive_id].center[split_axis];
+ // }
+ [&](const bvh_node& a, const bvh_node& b) {
+ return triangles[a.primitive_id].center[split_axis] < triangles[b.primitive_id].center[split_axis];
+ }
+ );
+
+ temp_nodes[left_id].bounding_box = compute_bounds(begin, begin + (count / 2));
+ temp_nodes[right_id].bounding_box = compute_bounds(begin + (count / 2), end);
+
+ subdivide(left_id, begin, begin + (count / 2));
+ subdivide(right_id, begin + (count / 2), end);
+ return;
+ }
+
+ // Subdivide based on SAH
+ struct Bucket {
+ uint32_t count = 0;
+ aabb bb;
+ };
+ Bucket buckets[buckets_count];
+
+ // Split the set in N spatial buckets
+ // Simplify the optimal split axis search to just an axis between each bucket
+ aabb centroid_bounds;
+
+ for (size_t i = begin; i < end; i++) {
+ auto& primitive = triangles[leafs[i].primitive_id];
+ centroid_bounds.union_with(primitive.center);
+ // auto& primitive = spheres[leafs[i].primitive_id];
+ }
+
+ float split_axis_size = centroid_bounds.maximum[split_axis] - centroid_bounds.minimum[split_axis];
+ for (size_t i = begin; i < end; i++) {
+ auto& primitive = triangles[leafs[i].primitive_id];
+ // auto& primitive = spheres[leafs[i].primitive_id];
+ auto normalized_offset = (primitive.center[split_axis] - centroid_bounds.minimum[split_axis]) / split_axis_size;
+ uint32_t bucket_index = normalized_offset * buckets_count;
+ if (bucket_index == buckets_count) {
+ bucket_index -= 1;
+ }
+
+ buckets[bucket_index].count++;
+ buckets[bucket_index].bb.union_with(leafs[i].bounding_box);
+ }
+
+ // Compute each potential split axis cost
+ float buckets_cost[buckets_count - 1] { 0.f };
+ for (size_t bucket_index = 0; bucket_index < buckets_count - 1; bucket_index++) {
+ aabb right_side_bb, left_side_bb;
+ float right_side_count = 0, left_side_count = 0;
+
+ for (size_t i = 0; i <= bucket_index; i++) {
+ left_side_bb.union_with(buckets[i].bb);
+ left_side_count += (float)buckets[i].count;
+ }
+
+ for (size_t i = bucket_index + 1; i < buckets_count; i++) {
+ right_side_bb.union_with(buckets[i].bb);
+ right_side_count += (float)buckets[i].count;
+ }
+
+ float left = left_side_count * left_side_bb.surface_area();
+ float right = right_side_count * right_side_bb.surface_area();
+ buckets_cost[bucket_index] = 0.125f + (left + right) / parent_bb.surface_area();
+ }
+
+ float min_cost = buckets_cost[0];
+ uint32_t min_cost_bucket = 0;
+ for (size_t bucket_index = 1; bucket_index < buckets_count - 1; bucket_index++) {
+ if (buckets_cost[bucket_index] < min_cost) {
+ min_cost = buckets_cost[bucket_index];
+ min_cost_bucket = bucket_index;
+ }
+ }
+
+ uint32_t middle_primitive_index = buckets[0].count;
+ for (size_t bucket_index = 1; bucket_index <= min_cost_bucket; bucket_index++) {
+ middle_primitive_index += buckets[bucket_index].count;
+ }
+
+ temp_nodes[left_id].bounding_box = compute_bounds(begin, begin + middle_primitive_index);
+ temp_nodes[right_id].bounding_box = compute_bounds(begin + middle_primitive_index, end);
+
+ subdivide(left_id, begin, begin + middle_primitive_index);
+ subdivide(right_id, begin + middle_primitive_index, end);
+}
+
+void bvh::set_depth_first_order() {
+ int32_t df_index = 0;
+ depth_first_order(0, -1, df_index);
+}
+
+
+void bvh::depth_first_order(int32_t id, int32_t next_id, int32_t &new_id) {
+ auto &node = temp_nodes[id];
+ node.next_id = next_id;
+ node.df_id = new_id++;
+
+ if (node.left_id > 0) {
+ depth_first_order(node.left_id, node.left_id + 1, new_id);
+ depth_first_order(node.left_id + 1, next_id, new_id);
+ }
+}