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Diffstat (limited to 'include/dx12-device.hpp')
| -rw-r--r-- | include/dx12-device.hpp | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/include/dx12-device.hpp b/include/dx12-device.hpp new file mode 100644 index 0000000..baa5b60 --- /dev/null +++ b/include/dx12-device.hpp @@ -0,0 +1,97 @@ +#pragma once + +#include <d3d12.h> +#include <dxgi1_3.h> + +#include "freelist.hpp" +#include "dx12-device-types.hpp" + +#include "D3D12MemAlloc.h" + +namespace dx12 { + struct command_buffer; + + class device { + struct queue { + ID3D12CommandQueue* dx_queue; + D3D12_COMMAND_LIST_TYPE type; + }; + public: + void init(); + + static inline device& get_render_device() { + return render_device; + } + + handle<device_surface> create_surface(const surface_desc& desc); + + handle<device_buffer> create_buffer(const buffer_desc& desc); + + handle<device_texture> create_texture(const texture_desc& desc); + + void create_graphics_pipeline() {}; + + void create_compute_pipeline() {}; + + void allocate_command_buffers(command_buffer* buffers, size_t count, QueueType type); + + + [[nodiscard]] inline device_surface& get_surface(handle<device_surface> handle) { + return surfaces[handle]; + } + + [[nodiscard]] inline device_buffer& get_buffer(handle<device_buffer> handle) { + return buffers[handle]; + } + + [[nodiscard]] inline device_texture& get_texture(handle<device_texture> handle) { + return textures[handle]; + } + + [[nodiscard]] inline ID3D12Device* get_device() const { + return device; + } + + uint32_t submit(command_buffer* buffers, uint32_t count); + + void wait(); + + private: + IDXGIFactory3* factory; + IDXGIAdapter* adapter; + ID3D12Debug* debug_interface; + + D3D12MA::Allocator* allocator; + + ID3D12Device* device; + ID3D12Fence* fence; + uint64_t fence_value = 0U; + queue queues[static_cast<uint32_t>(QueueType::MAX)]; + + freelist<device_surface> surfaces; + freelist<device_buffer> buffers; + freelist<device_texture> textures; + + static constexpr size_t max_allocable_command_buffers = 16U; + static constexpr size_t max_submitable_command_buffers = 16U; + + static class device render_device; + + struct bindless_model { + void init(); + + [[nodiscard]] inline ID3D12DescriptorHeap* const* get_heaps() const { + return &resources_heap; + } + + ID3D12DescriptorHeap* resources_heap; + ID3D12DescriptorHeap* samplers_heap; + } model; + + public: + [[nodiscard]] static inline const device::bindless_model& get_bindless_model() { + return render_device.model; + } + }; + +} |
