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-rw-r--r--include/scene.hpp41
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diff --git a/include/scene.hpp b/include/scene.hpp
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+++ b/include/scene.hpp
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+#ifndef __SCENE_HPP_
+#define __SCENE_HPP_
+
+#include "vec3.hpp"
+#include "sphere.hpp"
+#include "camera.hpp"
+#include "bvh-node.hpp"
+
+
+class scene {
+public:
+ scene(uint32_t width, uint32_t height);
+
+ color sky_color = { 0.5, 0.7, 1.0 };
+ color ground_color = { 1.0, 1.0, 1.0 };
+
+ camera cam;
+
+ sphere spheres[512] = {};
+ bvh_node nodes[1024] = {};
+
+ uint32_t max_bounce = 50;
+
+ // Output image resolution
+ uint32_t width;
+ uint32_t height;
+
+ uint32_t sample_index = 0;
+
+ uint32_t spheres_count = 0;
+ uint32_t enable_dof = true;
+ uint32_t debug_bvh = false;
+ uint32_t padding;
+
+private:
+
+ uint32_t random_scene(sphere* world);
+
+};
+
+#endif // !__SCENE_HPP_