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-rw-r--r--shaders/api-test-ui.frag17
1 files changed, 9 insertions, 8 deletions
diff --git a/shaders/api-test-ui.frag b/shaders/api-test-ui.frag
index 5c6a61f..0272ba2 100644
--- a/shaders/api-test-ui.frag
+++ b/shaders/api-test-ui.frag
@@ -7,14 +7,15 @@ layout(location = 0) in struct {
vec4 color;
} In;
-layout(set = 0, binding = 0) uniform sampler samplers[];
-layout(set = 0, binding = 1) uniform texture2D textures[];
-layout(set = 0, binding = 2, rgba32f) uniform image2D images[];
-layout(set = 1, binding = 0) uniform parameters {
- uint texture_index;
- uint sampler_index;
-} params;
+// layout(set = 0, binding = 0) uniform sampler samplers[];
+// layout(set = 0, binding = 1) uniform texture2D textures[];
+// layout(set = 0, binding = 2, rgba32f) uniform image2D images[];
+// layout(set = 1, binding = 0) uniform parameters {
+// uint texture_index;
+// uint sampler_index;
+// } params;
void main() {
- o_Color = In.color * texture(sampler2D(textures[params.texture_index], samplers[params.sampler_index]), In.uv.xy);
+ // o_Color = In.color * texture(sampler2D(textures[params.texture_index], samplers[params.sampler_index]), In.uv.xy);
+ o_Color = vec4(1, 0, 0, 1);
}