diff options
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/compute.comp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/shaders/compute.comp b/shaders/compute.comp index 411c520..a47b9ce 100644 --- a/shaders/compute.comp +++ b/shaders/compute.comp @@ -218,16 +218,18 @@ void main() { vec2 uv = vec2(float(x) / (width - 1), 1.0 - (float(y) / (height - 1))); + sample_index %= 1000; + vec2 jittered_uvs = uv + vec2(random_disk[sample_index].x / (width - 1), random_disk[sample_index].y / (height - 1)); vec2 lens_disk = random_disk[sample_index] * cam.lens_radius; vec3 offset = lens_disk.x * cam.right.xyz + lens_disk.y * cam.up.xyz; vec4 proj_plane_pos = cam.first_pixel + jittered_uvs.x * cam.horizontal + jittered_uvs.y * cam.vertical; - ray r = ray(cam.position.xyz + offset, proj_plane_pos.xyz - cam.position.xyz - offset); + ray r = ray(cam.position.xyz, proj_plane_pos.xyz - cam.position.xyz); vec4 out_color = ray_color(r, sample_index); float spp_scale = (1.0 / samples_per_pixel); vec4 acc_color = imageLoad(accumulation_image, ivec2(x, y)); - imageStore(output_image, ivec2(x, y), acc_color + out_color * spp_scale); + imageStore(output_image, ivec2(x, y), mix(acc_color, out_color, spp_scale)); } |
