diff options
Diffstat (limited to 'src/vk-command-buffer.cpp')
| -rw-r--r-- | src/vk-command-buffer.cpp | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/vk-command-buffer.cpp b/src/vk-command-buffer.cpp new file mode 100644 index 0000000..26c2d03 --- /dev/null +++ b/src/vk-command-buffer.cpp @@ -0,0 +1,216 @@ +#include "vk-command-buffer.hpp" + +uintptr_t constants[3U] = { 0U }; + +void command_buffer::start() const { + VkCommandBufferBeginInfo begin_info{ + .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + .pNext = nullptr, + .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, + .pInheritanceInfo = nullptr + }; + + VKCHECK(vkBeginCommandBuffer(vk_command_buffer, &begin_info)); + + const bindless_model& bindless = vkdevice::get().get_bindingmodel(); + const device_buffer& global_uniforms = bindless.get_uniform_buffer(UniformTypes::GLOBAL); + constants[UniformTypes::GLOBAL] = global_uniforms.device_address + global_uniforms.offset; + + if (queue_type == QueueType::GRAPHICS) { + vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bindless.global_layout, 0, 1U, &bindless.global_set, 0U, nullptr); + vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, bindless.global_layout, 0, 1U, &bindless.global_set, 0U, nullptr); + } else if (queue_type == QueueType::ASYNC_COMPUTE) { + vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, bindless.global_layout, 0, 1U, &bindless.global_set, 0U, nullptr); + } +} + +void command_buffer::stop() const { + VKCHECK(vkEndCommandBuffer(vk_command_buffer)); +} + +void command_buffer::barrier(handle<device_texture> texture_handle, VkPipelineStageFlags2 stage, VkAccessFlags2 access, VkImageLayout layout) const { + auto& texture = vkdevice::get().get_texture(texture_handle); + + VkImageSubresourceRange subresource_range{ + .aspectMask = texture.aspects, + .baseMipLevel = 0U, + .levelCount = 1U, + .baseArrayLayer = 0U, + .layerCount = 1U, + }; + + VkImageMemoryBarrier2 image_barrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, + .pNext = nullptr, + .srcStageMask = texture.stage, + .srcAccessMask = texture.access, + .dstStageMask = stage, + .dstAccessMask = access, + .oldLayout = texture.layout, + .newLayout = layout, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = texture.vk_image, + .subresourceRange = subresource_range, + }; + + VkDependencyInfo dependency_info{ + .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, + .pNext = nullptr, + .dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT, + .memoryBarrierCount = 0U, + .pMemoryBarriers = nullptr, + .bufferMemoryBarrierCount = 0U, + .pBufferMemoryBarriers = nullptr, + .imageMemoryBarrierCount = 1U, + .pImageMemoryBarriers = &image_barrier, + }; + vkCmdPipelineBarrier2(vk_command_buffer, &dependency_info); + + texture.layout = layout; + texture.stage = stage; + texture.access = access; +} + +void command_buffer::copy(handle<device_buffer> buffer_handle, ::handle<device_texture> texture_handle, uint64_t offset) const { + auto& device = vkdevice::get(); + const auto& buffer = device.get_buffer(buffer_handle); + const auto& texture = device.get_texture(texture_handle); + + VkImageSubresourceLayers image_subresource_layers{ + .aspectMask = texture.aspects, + .mipLevel = 0, + .baseArrayLayer = 0, + .layerCount = 1, + }; + + VkBufferImageCopy buffer_to_image_copy{ + .bufferOffset = offset, + .bufferRowLength = 0, + .bufferImageHeight = 0, + .imageSubresource = image_subresource_layers, + .imageOffset = { .x = 0, .y = 0, .z = 0 }, + .imageExtent = { + .width = texture.width, + .height = texture.height, + .depth = texture.depth, + }, + }; + + vkCmdCopyBufferToImage(vk_command_buffer, buffer.vk_buffer, texture.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_to_image_copy); +} + +void graphics_command_buffer::dispatch(const dispatch_params& params) const { + const device_pipeline& pipeline = vkdevice::get().get_pipeline(params.pipeline); + const bindless_model& bindless = vkdevice::get().get_bindingmodel(); + + vkCmdBindPipeline(vk_command_buffer, pipeline.bind_point, pipeline.vk_pipeline); + + const device_buffer& draw_uniforms = bindless.get_uniform_buffer(UniformTypes::DRAW); + constants[UniformTypes::DRAW] = draw_uniforms.device_address + draw_uniforms.offset; + vkCmdPushConstants(vk_command_buffer, bindless.global_layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0U, sizeof(constants), &constants); + + auto x = params.group_size.vec.x / params.local_group_size.vec.x; + auto y = params.group_size.vec.y / params.local_group_size.vec.y; + auto z = params.group_size.vec.z / params.local_group_size.vec.z; + vkCmdDispatch(vk_command_buffer, x, y, z); +} + +void graphics_command_buffer::begin_renderpass(const renderpass_params& params) const { + std::vector<VkRenderingAttachmentInfo> attachments_info(params.color_attachments.size()); + + for (auto index{ 0U }; index < params.color_attachments.size(); index++) { + auto& attachment_info = attachments_info[index]; + auto& attachment = vkdevice::get().get_texture(params.color_attachments[index]); + + attachment_info.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO; + attachment_info.pNext = nullptr; + attachment_info.imageView = attachment.whole_view; + attachment_info.imageLayout = attachment.layout; + attachment_info.resolveMode = VK_RESOLVE_MODE_NONE; + attachment_info.resolveImageView = nullptr; + attachment_info.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED; + attachment_info.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + attachment_info.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + attachment_info.clearValue = VkClearValue{ + .color = { + .float32 = { 0.f, 0.f, 0.f, 0.f }, + }, + }; + } + + VkRect2D scissor{ + .offset{ + .x = params.render_area.x, + .y = params.render_area.x, + }, + .extent{ + .width = params.render_area.width, + .height = params.render_area.height, + }, + }; + VkViewport viewport{ + .x = static_cast<float>(params.render_area.x), + .y = static_cast<float>(params.render_area.y), + .width = static_cast<float>(params.render_area.width), + .height = static_cast<float>(params.render_area.height), + .minDepth = 0.f, + .maxDepth = 1.f, + }; + VkRenderingInfo rendering_info{ + .sType = VK_STRUCTURE_TYPE_RENDERING_INFO, + .pNext = nullptr, + .flags = 0U, + .renderArea = scissor, + .layerCount = 1U, + .viewMask = 0U, + .colorAttachmentCount = static_cast<uint32_t>(attachments_info.size()), + .pColorAttachments = attachments_info.data(), + .pDepthAttachment = nullptr, + .pStencilAttachment = nullptr, + }; + vkCmdBeginRendering(vk_command_buffer, &rendering_info); + + const bindless_model& bindless = vkdevice::get().get_bindingmodel(); + const device_buffer& pass_uniforms = bindless.get_uniform_buffer(UniformTypes::PASS); + constants[UniformTypes::PASS] = pass_uniforms.device_address + pass_uniforms.offset; + + vkCmdSetScissor(vk_command_buffer, 0U, 1U, &scissor); + vkCmdSetViewport(vk_command_buffer, 0U, 1U, &viewport); +} + +void graphics_command_buffer::draw(const draw_params& params) const { + auto& device = vkdevice::get(); + const auto& pipeline = device.get_pipeline(params.pipeline); + + const auto& bindless = device.get_bindingmodel(); + + vkCmdBindPipeline(vk_command_buffer, pipeline.bind_point, pipeline.vk_pipeline); + + const device_buffer& draw_uniforms = bindless.get_uniform_buffer(UniformTypes::DRAW); + constants[UniformTypes::DRAW] = draw_uniforms.device_address + draw_uniforms.offset; + vkCmdPushConstants(vk_command_buffer, bindless.global_layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0U, sizeof(constants), &constants); + + vkCmdDraw(vk_command_buffer, params.vertex_count, params.instance_count, params.vertex_offset, 0U); +} + +void graphics_command_buffer::draw_indexed(const draw_indexed_params& params) const { + auto& device = vkdevice::get(); + const auto& pipeline = device.get_pipeline(params.pipeline); + + const auto& bindless = device.get_bindingmodel(); + + vkCmdBindPipeline(vk_command_buffer, pipeline.bind_point, pipeline.vk_pipeline); + + const device_buffer& draw_uniforms = bindless.get_uniform_buffer(UniformTypes::DRAW); + constants[UniformTypes::DRAW] = draw_uniforms.device_address + draw_uniforms.offset; + vkCmdPushConstants(vk_command_buffer, bindless.global_layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0U, sizeof(constants), &constants); + + const auto& index_buffer = device.get_buffer(params.index_buffer); + vkCmdBindIndexBuffer(vk_command_buffer, index_buffer.vk_buffer, 0U, VK_INDEX_TYPE_UINT16); + vkCmdDrawIndexed(vk_command_buffer, params.vertex_count, params.instance_count, params.index_offset, static_cast<int32_t>(params.vertex_offset), 0U); +} + +void graphics_command_buffer::end_renderpass() const { + vkCmdEndRendering(vk_command_buffer); +} |
