diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/CMakeLists.txt | 4 | ||||
| -rw-r--r-- | src/gltf.cpp | 104 | ||||
| -rw-r--r-- | src/main.cpp | 56 | ||||
| -rw-r--r-- | src/scene.cpp | 53 | ||||
| -rw-r--r-- | src/vk-renderer.cpp | 28 |
5 files changed, 202 insertions, 43 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index b2b34b6..b871d67 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,3 +1,5 @@ +find_package(nlohmann_json CONFIG REQUIRED) + add_definitions(-DNOMINMAX -D_USE_MATH_DEFINES) include_directories(${CMAKE_SOURCE_DIR}/include) @@ -22,6 +24,7 @@ add_executable( vk-api.cpp window.cpp scene.cpp + gltf.cpp ) if(UNIX AND NOT APPLE) @@ -29,3 +32,4 @@ if(UNIX AND NOT APPLE) endif() target_link_libraries(path-tracer PRIVATE ${LIBRARIES}) +target_link_libraries(path-tracer PRIVATE nlohmann_json nlohmann_json::nlohmann_json) diff --git a/src/gltf.cpp b/src/gltf.cpp new file mode 100644 index 0000000..0e74aaf --- /dev/null +++ b/src/gltf.cpp @@ -0,0 +1,104 @@ +#include "gltf.hpp"
+
+#include <fstream>
+#include <cstring>
+
+#include "utils.hpp"
+
+mesh gltf::load(std::filesystem::path &path, std::string &filename) {
+ std::fstream f(path / filename);
+ json gltf_json;
+
+ f >> gltf_json;
+
+ auto scene_index = gltf_json["scene"].get<uint32_t>();
+ auto scenes = gltf_json["scenes"];
+ auto scene = scenes[scene_index];
+
+ auto buffers = gltf_json["buffers"];
+ auto buffer_index = 0;
+ auto buffers_content = std::vector<std::vector<uint8_t>>(buffers.size());
+ for (auto &buffer: buffers) {
+ auto buffer_path = (path / buffer["uri"].get<std::string>()).string();
+ buffers_content[buffer_index] = read_file(buffer_path);
+ buffer_index++;
+ }
+
+ auto nodes = gltf_json["nodes"];
+ auto gltf_mesh = mesh();
+
+ for (auto &node: nodes) {
+ gltf_mesh.nodes.push_back(std::vector<mesh_part>());
+ load_node(gltf_json, node, buffers_content, gltf_mesh);
+ }
+
+ // return std::move(gltf_mesh);
+ return gltf_mesh;
+}
+
+void gltf::load_node(json &gltf_json, json &node, std::vector<std::vector<uint8_t>> &buffers_content, mesh& gltf_mesh) {
+ auto mesh_index = node["mesh"].get<uint32_t>();
+ auto mesh = gltf_json["meshes"][mesh_index];
+ auto primitives = mesh["primitives"];
+
+ for (auto &primitive: primitives) {
+ gltf_mesh.nodes.back().push_back(mesh_part());
+ load_primitive(gltf_json, primitive, buffers_content, gltf_mesh);
+ }
+}
+
+void gltf::load_primitive(json &gltf_json, json &primitive, std::vector<std::vector<uint8_t>> &buffers_content, mesh& gltf_mesh) {
+ auto accessors = gltf_json["accessors"];
+ auto &mesh_part = gltf_mesh.nodes.back().back();
+
+ {
+ auto indices_accessor_index = primitive["indices"].get<uint32_t>();
+ auto indices_view_index = accessors[indices_accessor_index]["bufferView"].get<uint32_t>();
+ auto indices_view = gltf_json["bufferViews"][indices_view_index];
+
+ auto indices_buffer_index = indices_view["buffer"].get<uint32_t>();
+ auto indices_offset = indices_view["byteOffset"].get<size_t>();
+ auto indices_length = indices_view["byteLength"].get<size_t>();
+
+ auto indices_buffer = buffers_content[indices_buffer_index];
+ void* indices_start = indices_buffer.data() + indices_offset;
+
+ mesh_part.indices.resize(indices_length / sizeof(uint16_t));
+
+ std::memcpy(mesh_part.indices.data(), indices_start, indices_length);
+ }
+
+ {
+ auto positions_accessor_index = primitive["attributes"]["POSITION"].get<uint32_t>();
+ auto positions_view_index = accessors[positions_accessor_index]["bufferView"].get<uint32_t>();
+ auto positions_view = gltf_json["bufferViews"][positions_view_index];
+
+ auto positions_buffer_index = positions_view["buffer"].get<uint32_t>();
+ auto positions_offset = positions_view["byteOffset"].get<size_t>();
+ auto positions_length = positions_view["byteLength"].get<size_t>();
+
+ auto positions_buffer = buffers_content[positions_buffer_index];
+ void* positions_start = positions_buffer.data() + positions_offset;
+
+ mesh_part.positions.resize(positions_length / (sizeof(float) * 3));
+
+ std::memcpy(mesh_part.positions.data(), positions_start, positions_length);
+ }
+
+ {
+ auto normals_accessor_index = primitive["attributes"]["NORMAL"].get<uint32_t>();
+ auto normals_view_index = accessors[normals_accessor_index]["bufferView"].get<uint32_t>();
+ auto normals_view = gltf_json["bufferViews"][normals_view_index];
+
+ auto normals_buffer_index = normals_view["buffer"].get<uint32_t>();
+ auto normals_offset = normals_view["byteOffset"].get<size_t>();
+ auto normals_length = normals_view["byteLength"].get<size_t>();
+
+ auto normals_buffer = buffers_content[normals_buffer_index];
+ void* normals_start = normals_buffer.data() + normals_offset;
+
+ mesh_part.normals.resize(normals_length / (sizeof(float) * 3));
+
+ std::memcpy(mesh_part.normals.data(), normals_start, normals_length);
+ }
+}
diff --git a/src/main.cpp b/src/main.cpp index 3678f2a..875527f 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -54,12 +54,22 @@ int main() { uint64_t frame_count = 0; auto start = std::chrono::high_resolution_clock::now(); auto end = std::chrono::high_resolution_clock::now(); - auto main_scene = scene(width, height); + + point3 position = { 13.0, 2.0, 3.0 }; + point3 target = { 0.0, 0.0, 0.0 }; + auto v_fov = 20; + auto aperture = 0.1; + auto focus_distance = 10; + auto cam = camera(position, target, v_fov, (float)width / (float)height, aperture, focus_distance); + auto main_scene = scene(cam, width, height); auto can_render = true; - vkrenderer renderer { wnd, sizeof(main_scene) }; + // vkrenderer renderer { wnd, sizeof(main_scene.meta), sizeof(main_scene.triangles[0]) * main_scene.triangles.size(), sizeof(main_scene.nodes[0]) * main_scene.nodes.size() }; + vkrenderer renderer { wnd, sizeof(main_scene.meta), sizeof(main_scene.spheres[0]) * main_scene.spheres.size(), sizeof(main_scene.nodes[0]) * main_scene.nodes.size() }; - // Upload scene - std::memcpy(renderer.scene_buffer_ptr(), &main_scene, sizeof(main_scene)); + // Upload scene content + std::memcpy(renderer.scene_buffer_ptr(), &main_scene.meta, sizeof(main_scene.meta)); + std::memcpy(renderer.geometry_buffer_ptr(), main_scene.spheres.data(), sizeof(main_scene.spheres[0]) * main_scene.spheres.size()); + std::memcpy(renderer.bvh_buffer_ptr(), main_scene.nodes.data(), sizeof(main_scene.nodes[0]) * main_scene.nodes.size()); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize.x = (float)width; @@ -85,8 +95,8 @@ int main() { width = event.width; height = event.height; - ((scene*) renderer.scene_buffer_ptr())->width = width; - ((scene*) renderer.scene_buffer_ptr())->height = height; + ((scene*) renderer.scene_buffer_ptr())->meta.width = width; + ((scene*) renderer.scene_buffer_ptr())->meta.height = height; io.DisplaySize.x = (float)width; io.DisplaySize.y = (float)height; @@ -96,8 +106,8 @@ int main() { } else { can_render = true; renderer.recreate_swapchain(); - ((scene*) renderer.scene_buffer_ptr())->cam.set_aspect_ratio((float)event.width / (float)event.height); - ((scene*) renderer.scene_buffer_ptr())->sample_index = 0; + ((scene*) renderer.scene_buffer_ptr())->meta.cam.set_aspect_ratio((float)event.width / (float)event.height); + ((scene*) renderer.scene_buffer_ptr())->meta.sample_index = 0; } reset_accumulation = true; @@ -114,44 +124,44 @@ int main() { switch (event.key) { case KEYS::W: { - move_vec = ((scene*) renderer.scene_buffer_ptr())->cam.forward.unit() * move_speed; + move_vec = ((scene*) renderer.scene_buffer_ptr())->meta.cam.forward.unit() * move_speed; break; } case KEYS::S: { - move_vec = -((scene*) renderer.scene_buffer_ptr())->cam.forward.unit() * move_speed; + move_vec = -((scene*) renderer.scene_buffer_ptr())->meta.cam.forward.unit() * move_speed; break; } case KEYS::D: { - move_vec = ((scene*) renderer.scene_buffer_ptr())->cam.right.unit() * move_speed; + move_vec = ((scene*) renderer.scene_buffer_ptr())->meta.cam.right.unit() * move_speed; break; } case KEYS::A: { - move_vec = -((scene*) renderer.scene_buffer_ptr())->cam.right.unit() * move_speed; + move_vec = -((scene*) renderer.scene_buffer_ptr())->meta.cam.right.unit() * move_speed; break; } case KEYS::E: { - ((scene*) renderer.scene_buffer_ptr())->cam.rotate_y(0.001f * delta_time); + ((scene*) renderer.scene_buffer_ptr())->meta.cam.rotate_y(0.001f * delta_time); reset_accumulation = true; break; } case KEYS::Q: { - ((scene*) renderer.scene_buffer_ptr())->cam.rotate_y(-0.001f * delta_time); + ((scene*) renderer.scene_buffer_ptr())->meta.cam.rotate_y(-0.001f * delta_time); reset_accumulation = true; break; } case KEYS::SPACE: { - move_vec = ((scene*) renderer.scene_buffer_ptr())->cam.up.unit() * move_speed; + move_vec = ((scene*) renderer.scene_buffer_ptr())->meta.cam.up.unit() * move_speed; break; } case KEYS::CTRL: { - move_vec = -((scene*) renderer.scene_buffer_ptr())->cam.up.unit() * move_speed; + move_vec = -((scene*) renderer.scene_buffer_ptr())->meta.cam.up.unit() * move_speed; break; } default: break; } - ((scene*) renderer.scene_buffer_ptr())->cam.move(move_vec); + ((scene*) renderer.scene_buffer_ptr())->meta.cam.move(move_vec); if (!move_vec.near_zero()) { reset_accumulation = true; @@ -200,15 +210,15 @@ int main() { ImGui::Text("frame per second %u\n", static_cast<uint32_t>(1000.f / delta_time)); ImGui::Text("frame time %f ms\n", delta_time); - ImGui::Text("frame count %u\n", ((scene*) renderer.scene_buffer_ptr())->sample_index); + ImGui::Text("frame count %u\n", ((scene*) renderer.scene_buffer_ptr())->meta.sample_index); - if (ImGui::Checkbox("depth of field", (bool*)&((scene*) renderer.scene_buffer_ptr())->enable_dof)) { + if (ImGui::Checkbox("depth of field", (bool*)&((scene*) renderer.scene_buffer_ptr())->meta.enable_dof)) { reset_accumulation = true; } - ImGui::SliderInt("bounces", (int32_t*)&((scene*) renderer.scene_buffer_ptr())->max_bounce, 2, 250); + ImGui::SliderInt("bounces", (int32_t*)&((scene*) renderer.scene_buffer_ptr())->meta.max_bounce, 2, 250); - if (ImGui::Checkbox("debug bvh", (bool*)&((scene*) renderer.scene_buffer_ptr())->debug_bvh)) { + if (ImGui::Checkbox("debug bvh", (bool*)&((scene*) renderer.scene_buffer_ptr())->meta.debug_bvh)) { reset_accumulation = true; } @@ -226,13 +236,13 @@ int main() { renderer.begin_frame(); if (reset_accumulation) { - ((scene*) renderer.scene_buffer_ptr())->sample_index = 0; + ((scene*) renderer.scene_buffer_ptr())->meta.sample_index = 0; renderer.reset_accumulation(); } renderer.compute(width, height); - ((scene*) renderer.scene_buffer_ptr())->sample_index++; + ((scene*) renderer.scene_buffer_ptr())->meta.sample_index++; renderer.ui(); diff --git a/src/scene.cpp b/src/scene.cpp index 68929d8..9fd57eb 100644 --- a/src/scene.cpp +++ b/src/scene.cpp @@ -1,14 +1,15 @@ #include "scene.hpp"
+#include <filesystem>
+
#include "utils.hpp"
+#include "gltf.hpp"
// Return the number of instantiated spheres
-uint32_t scene::random_scene(sphere *world) {
+void scene::random_scene() {
material ground_material = { { 0.5, 0.5, 0.5 } };
ground_material.type = MATERIAL_TYPE::LAMBERTIAN;
- world[0] = sphere{ { 0, -1000, 0 }, ground_material, 1000 };
-
- uint32_t world_sphere_index = 1;
+ spheres.emplace_back(vec3 { 0, -1000, 0 }, ground_material, 1000);
int32_t spheres_count = 11;
for (int a = -spheres_count; a < spheres_count; a++) {
@@ -34,8 +35,7 @@ uint32_t scene::random_scene(sphere *world) { sphere_material.type = MATERIAL_TYPE::DIELECTRIC;
}
- world[world_sphere_index] = { center, sphere_material, 0.2 };
- world_sphere_index++;
+ spheres.emplace_back(center, sphere_material, 0.2);
}
}
}
@@ -43,34 +43,55 @@ uint32_t scene::random_scene(sphere *world) { material material1 = {};
material1.ior = 1.5;
material1.type = MATERIAL_TYPE::DIELECTRIC;
- world[world_sphere_index] = { { 0, 1, 0 }, material1, 1.0 };
+ spheres.emplace_back(vec3 { 0, 1, 0 }, material1, 1.0);
material material2 = {};
material2.albedo = color{ 0.4, 0.2, 0.1 };
material2.type = MATERIAL_TYPE::LAMBERTIAN;
- world[world_sphere_index + 1] = { { -4, 1, 0 }, material2, 1.0 };
+ spheres.emplace_back(vec3 { -4, 1, 0 }, material2, 1.0);
material material3 = {};
material3.albedo = color{ 0.7, 0.6, 0.5 };
material3.fuzz = 0.0;
material3.type = MATERIAL_TYPE::METAL;
- world[world_sphere_index + 2] = { { 4, 1, 0 }, material3, 1.0 };
+ spheres.emplace_back(vec3 { 4, 1, 0 }, material3, 1.0);
material material4 = {};
material4.albedo = color{ 0.0, 0.0, 0.0 };
material4.emissive = color{ 1.0, 1.0, 1.0 } * 1000.0;
material4.fuzz = 0.0;
material4.type = MATERIAL_TYPE::EMISSIVE;
- world[world_sphere_index + 3] = { { 2, 1.5, 2 }, material4, 0.5 };
+ spheres.emplace_back(vec3 { 2, 1.5, 2 }, material4, 0.5);
- return world_sphere_index + 4;
+ spheres_count = spheres.size();
}
-scene::scene(uint32_t width, uint32_t height)
- :width(width), height(height), spheres_count(random_scene(spheres)),
- cam({ 13.0, 2.0, 3.0 }, { 0.0, 0.0, 0.0 }, 20.0, (float)width / (float)height, 0.1, 10) {
- bvh builder;
- builder.build(spheres, spheres_count);
+scene::scene(camera cam, uint32_t width, uint32_t height)
+ :meta(cam, width, height){
+
+ // auto sponza_path = std::filesystem::path("../models/sponza");
+ // auto sponza_filename = std::string("Sponza.gltf");
+ // auto mesh = gltf::load(sponza_path, sponza_filename);
+
+ // auto node = mesh.nodes[0];
+ // for (auto& mesh_part: node) {
+ // for (size_t i = 0; i < mesh_part.indices.size(); i += 3) {
+ // auto i1 = mesh_part.indices[i];
+ // auto i2 = mesh_part.indices[i + 1];
+ // auto i3 = mesh_part.indices[i + 2];
+
+ // auto v1 = vertex { .position = mesh_part.positions[i1], .normal = mesh_part.normals[i1] };
+ // auto v2 = vertex { .position = mesh_part.positions[i2], .normal = mesh_part.normals[i2] };
+ // auto v3 = vertex { .position = mesh_part.positions[i3], .normal = mesh_part.normals[i3] };
+
+ // triangles.emplace_back(v1, v2, v3);
+ // }
+ // }
+
+ random_scene();
+
+ // bvh builder(triangles, nodes);
+ bvh builder(spheres, nodes);
// builder.exporter();
for (uint32_t idx = 0; idx < builder.nodes.size(); idx++) {
diff --git a/src/vk-renderer.cpp b/src/vk-renderer.cpp index caa27f8..b31d934 100644 --- a/src/vk-renderer.cpp +++ b/src/vk-renderer.cpp @@ -24,7 +24,7 @@ struct UiTransforms { float translate_x, translate_y; }; -vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size) { +vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size, size_t geometry_buffer_size, size_t bvh_buffer_size) { platform_surface = api.create_surface(wnd); swapchain = api.create_swapchain( platform_surface, @@ -45,13 +45,27 @@ vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size) { }, { .binding = 1, - .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, .pImmutableSamplers = VK_NULL_HANDLE, }, { .binding = 2, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = VK_NULL_HANDLE, + }, + { + .binding = 3, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = VK_NULL_HANDLE, + }, + { + .binding = 4, .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, @@ -94,9 +108,13 @@ vkrenderer::vkrenderer(window& wnd, size_t scene_buffer_size) { acquire_semaphores = api.create_semaphores(swapchain.image_count); scene_buffer = api.create_buffer(scene_buffer_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); + geometry_buffer = api.create_buffer(geometry_buffer_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); + bvh_buffer = api.create_buffer(bvh_buffer_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU); for (size_t index = 0; index < swapchain.image_count; index++) { api.update_descriptor_set_buffer(compute_shader_sets[index], compute_sets_bindings[0], scene_buffer); + api.update_descriptor_set_buffer(compute_shader_sets[index], compute_sets_bindings[1], geometry_buffer); + api.update_descriptor_set_buffer(compute_shader_sets[index], compute_sets_bindings[2], bvh_buffer); } std::vector<VkFormat> attachments_format { swapchain.surface_format.format }; @@ -215,6 +233,8 @@ vkrenderer::~vkrenderer() { VKRESULT(vkWaitForFences(api.context.device, submission_fences.size(), submission_fences.data(), VK_TRUE, UINT64_MAX)) api.destroy_buffer(scene_buffer); + api.destroy_buffer(geometry_buffer); + api.destroy_buffer(bvh_buffer); api.destroy_fences(submission_fences); api.destroy_semaphores(execution_semaphores); api.destroy_semaphores(acquire_semaphores); @@ -308,8 +328,8 @@ void vkrenderer::begin_frame() { auto output_image = accumulation_images[0]; auto accumulation_image = accumulation_images[1]; - api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[1], output_image.view, VK_NULL_HANDLE); - api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[2], accumulation_image.view, VK_NULL_HANDLE); + api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[3], output_image.view, VK_NULL_HANDLE); + api.update_descriptor_set_image(compute_shader_sets[swapchain_image_index], compute_sets_bindings[4], accumulation_image.view, VK_NULL_HANDLE); api.update_descriptor_set_image(tonemapping_shader_sets[swapchain_image_index], tonemapping_sets_bindings[0], swapchain.images[swapchain_image_index].view, VK_NULL_HANDLE); api.update_descriptor_set_image(tonemapping_shader_sets[swapchain_image_index], tonemapping_sets_bindings[1], output_image.view, VK_NULL_HANDLE); |
