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* Add clang-formatladevieq2022-03-012-2/+40
* Setup cppcheckladevieq2022-02-281-6/+28
* Setup clang-tidy using clangdladevieq2022-02-284-6/+12
* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-244-9/+13
* Choose a device queue based on queue usagesQuentin LADEVIE2022-02-242-4/+5
* Select a physical based on supported vulkan featuresQuentin LADEVIE2022-02-173-13/+107
* Switch vcpkg to manifest modeQuentin LADEVIE2022-02-161-0/+8
* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-164-18/+20
* High level buffer classladevieq2022-02-1411-150/+237
* Improve image barrier codeladevieq2022-02-138-179/+188
* Compute shader render pass apiladevieq2022-02-0710-103/+230
* Fix barriersladevieq2022-01-165-27/+38
* Functions that fill triangle structure from idladevieq2021-09-292-64/+83
* Update README.mdQuentin Ladevie2021-09-271-1/+1
* Api manage resources lifetimeladevieq2021-09-276-52/+66
* Refactor gltf loading and triangles attributesladevieq2021-09-2620-214/+550
* Refactor compute shaderladevieq2021-09-252-347/+21
* Convert texture to linear & output to srgbladevieq2021-09-251-4/+34
* Update README.mdQuentin Ladevie2021-09-121-13/+13
* Load gltf materials + diffuse and specular brdfladevieq2021-09-0612-85/+8268
* White furnace test on gltf scenes & load normalsladevieq2021-09-019-212/+272
* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-229-340/+359
* Fix bvh debug viewladevieq2021-08-211-18/+30
* Use simd for vec3 computationsladevieq2021-08-209-125/+154
* Fix release buildsladevieq2021-08-193-0/+12
* Improve gltf loadingladevieq2021-08-155-59/+116
* Bindless graphics pipelineladevieq2021-08-098-224/+232
* Bindless compute pipelinesladevieq2021-08-0812-132/+235
* modelsladevieq2021-08-081-2/+1
* Setup git LFSladevieq2021-08-081-0/+2
* Fix modifiers key on windowsladevieq2021-08-053-6/+6
* Add space key to xcb windowladevieq2021-08-053-1/+5
* Fix black bordersladevieq2021-08-041-2/+2
* Use buffer device address with push constantsladevieq2021-08-047-95/+76
* Add copy_buffer functions to vk apiladevieq2021-08-033-30/+32
* Ignore useless directoriesladevieq2021-08-011-0/+3
* Make geometry and bvh buffer gpu onlyladevieq2021-08-013-12/+64
* Ignore compile_comamandsladevieq2021-08-012-52/+1
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-017-59/+61
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-019-115/+175
* Allocate ressources based on virtual frames countladevieq2021-07-252-50/+51
* Slowly rendering sponzaladevieq2021-07-257-170/+171
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-2513-96/+453
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-2410-194/+174
* Depth first ordered bvhladevieq2021-06-213-100/+120
* Split on the largest axis on BVH generationladevieq2021-06-196-73/+97
* Update README.mdQuentin Ladevie2021-06-131-10/+28
* Fix BVH traversal and use PCG instead of wang hashladevieq2021-05-252-64/+21
* Add dof toggler & attempt to use bvhladevieq2021-05-234-56/+72
* Naive BVH working + camera simple camera rotationladevieq2021-05-234-32/+88