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path-tracer
api-proto
api-test-wip
master
Vulkan path tracer
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Commit message (
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Author
Age
Files
Lines
*
Fix empty storage buffer
ladevieq
2021-01-13
1
-2
/
+2
*
Update README.md
Quentin Ladevie
2021-01-13
1
-13
/
+8
*
Update descriptor in one call
ladevieq
2021-01-13
1
-20
/
+31
*
Fix random swapchain out_of_date on presentation
ladevieq
2021-01-12
3
-10
/
+10
*
Remove useless initial layout transition
ladevieq
2021-01-12
2
-77
/
+17
*
Fix swapchain images initial layout transition
ladevieq
2021-01-12
1
-31
/
+31
*
Use wait for fence instead of device idle
ladevieq
2021-01-11
3
-6
/
+24
*
Path tracer write to the swapchain image
ladevieq
2021-01-11
5
-33
/
+109
*
Attempt to write to swapchain image
ladevieq
2021-01-10
4
-39
/
+169
*
Create xcb surface and swapchain
ladevieq
2021-01-10
7
-47
/
+120
*
XCB window creation
ladevieq
2021-01-09
6
-17
/
+76
*
Replace old classes with compute shader structs
ladevieq
2021-01-09
22
-380
/
+75
*
Update README.md
Quentin Ladevie
2021-01-08
1
-3
/
+7
*
Output time to generate the image
ladevieq
2021-01-09
1
-1
/
+8
*
Fix graphical artifacts & make random numbers pools bigger
ladevieq
2021-01-08
3
-15
/
+15
*
Use 8x8 work groups in compute shader
ladevieq
2021-01-08
4
-20
/
+27
*
Clean renderdoc setup
ladevieq
2021-01-07
3
-5
/
+5
*
Renderdoc doc API
ladevieq
2021-01-07
4
-7
/
+5
*
Use renderdoc for debugging
ladevieq
2021-01-06
5
-4
/
+718
*
Customisalbe camera with focus plan
ladevieq
2021-01-06
6
-108
/
+113
*
Dielectric materials
ladevieq
2021-01-04
3
-11
/
+48
*
Metallic materials
ladevieq
2021-01-04
3
-7
/
+31
*
Add a lambertian scattering function
ladevieq
2021-01-04
2
-10
/
+28
*
Fix artifacts and add gamma correction
ladevieq
2021-01-04
3
-41
/
+31
*
Lambertian material with random numbers patern repetition artifact
ladevieq
2021-01-03
3
-20
/
+101
*
Add multi sampling
ladevieq
2021-01-01
5
-25
/
+35
*
Hit function return hit struct
ladevieq
2021-01-01
3
-14
/
+53
*
Allow dynamic target image resolution
ladevieq
2021-01-01
3
-7
/
+8
*
Replace double by floats, fix missing padding issues, display a sphere
ladevieq
2020-12-31
7
-46
/
+86
*
Assert when VkResult not success
ladevieq
2020-12-29
2
-36
/
+18
*
vulkan instance, device, etc creation refactor
ladevieq
2020-12-29
5
-366
/
+428
*
Gradient clear color
ladevieq
2020-12-29
4
-12
/
+31
*
First compute shader image
ladevieq
2020-12-28
3
-23
/
+15
*
Compute shader write to image
ladevieq
2020-12-28
2
-21
/
+42
*
Usable compute pipeline with input buffer + mem allocator
ladevieq
2020-12-27
4
-13
/
+19397
*
Target to compile shaders
ladevieq
2020-12-27
4
-0
/
+30
*
Util to read shader file content
ladevieq
2020-12-27
5
-41
/
+72
*
Working compute pipeline
ladevieq
2020-12-26
4
-24
/
+37
*
Create compute pipeline
ladevieq
2020-12-25
2
-0
/
+88
*
Setup vulkan and vulkan loader
ladevieq
2020-12-25
6
-3
/
+419
*
Create README.md
Quentin Ladevie
2020-12-23
1
-0
/
+17
*
Result image
ladevieq
2020-12-23
1
-0
/
+0
*
Defocus blur & randow scene generation
ladevieq
2020-12-22
5
-25
/
+96
*
Fix dielectric materials refraction
ladevieq
2020-12-22
3
-4
/
+4
*
Movable and rotatable camera + dielectric materials
ladevieq
2020-12-21
10
-14
/
+84
*
Add lambertian and metallic materials
ladevieq
2020-12-21
15
-18
/
+141
*
Add lambertian reflection to spheres
ladevieq
2020-12-21
4
-9
/
+64
*
Multi sampled pixels
ladevieq
2020-12-20
6
-27
/
+21
*
Add a camera class
ladevieq
2020-12-20
6
-26
/
+66
*
Add random number utility functions
ladevieq
2020-12-20
1
-0
/
+10
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