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* Update README.mdQuentin Ladevie2021-09-121-13/+13
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-0612-85/+8268
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* White furnace test on gltf scenes & load normalsladevieq2021-09-019-212/+272
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* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-229-340/+359
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* Fix bvh debug viewladevieq2021-08-211-18/+30
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* Use simd for vec3 computationsladevieq2021-08-209-125/+154
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* Fix release buildsladevieq2021-08-193-0/+12
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* Improve gltf loadingladevieq2021-08-155-59/+116
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* Bindless graphics pipelineladevieq2021-08-098-224/+232
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* Bindless compute pipelinesladevieq2021-08-0812-132/+235
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* modelsladevieq2021-08-081-2/+1
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* Setup git LFSladevieq2021-08-081-0/+2
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* Fix modifiers key on windowsladevieq2021-08-053-6/+6
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* Add space key to xcb windowladevieq2021-08-053-1/+5
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* Fix black bordersladevieq2021-08-041-2/+2
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* Use buffer device address with push constantsladevieq2021-08-047-95/+76
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* Add copy_buffer functions to vk apiladevieq2021-08-033-30/+32
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* Ignore useless directoriesladevieq2021-08-011-0/+3
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* Make geometry and bvh buffer gpu onlyladevieq2021-08-013-12/+64
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* Ignore compile_comamandsladevieq2021-08-012-52/+1
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* Pack bvh nodes, optimize vertices sizeladevieq2021-08-017-59/+61
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* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-019-115/+175
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* Allocate ressources based on virtual frames countladevieq2021-07-252-50/+51
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* Slowly rendering sponzaladevieq2021-07-257-170/+171
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-2513-96/+453
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-2410-194/+174
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* Depth first ordered bvhladevieq2021-06-213-100/+120
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* Split on the largest axis on BVH generationladevieq2021-06-196-73/+97
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* Update README.mdQuentin Ladevie2021-06-131-10/+28
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* Fix BVH traversal and use PCG instead of wang hashladevieq2021-05-252-64/+21
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* Add dof toggler & attempt to use bvhladevieq2021-05-234-56/+72
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* Naive BVH working + camera simple camera rotationladevieq2021-05-234-32/+88
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* Wip BVH + BVH debugging toolsladevieq2021-05-166-89/+223
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* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-126-29/+52
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* Remove remaining pregenerated random numbersladevieq2021-04-014-12/+14
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* Fix linux buildladevieq2021-04-015-5/+18
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* Remove most precomputed random numbersladevieq2021-03-313-61/+57
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* FPS counterladevieq2021-03-291-0/+1
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* BVH simple implementationladevieq2021-03-2910-21/+155
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* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-183-19/+59
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* Load correct library on macosQuentin Ladevie2021-03-151-2/+8
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* Make it compile on macQuentin Ladevie2021-03-1410-17/+35
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* Simple debug uiladevieq2021-03-131-7/+18
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* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-115-11/+34
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* Restore depth of fieldladevieq2021-03-101-1/+1
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* Add naive tonemappingladevieq2021-03-104-19/+60
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* Fix TAA to have infinite accumulationladevieq2021-03-104-32/+32
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* Update README.mdQuentin Ladevie2021-03-091-0/+1
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* Update README.mdQuentin Ladevie2021-03-091-3/+2
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* Fix taaladevieq2021-03-092-2/+2
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