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* Put libraries source file in a separate compilation unitladevieq2026-08-172-4/+29
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* Inital work on vulkan descriptor heap implementationladevieq2026-08-179-565/+549
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* Save work on fixing images uploadladevieq2026-05-215-20/+28
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* Remove usage of PathFindExtensionA and shlwapi includeladevieq2026-05-145-18/+9
| | | | Fix input bug due to a switch to main fiber in message handler
* Change shaders push constants to reflect vulkan binding refactorladevieq2026-05-057-123/+218
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* Clean up around included filesladevieq2026-05-0520-581/+727
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* Fix gitignore to ignore only build_deb & build_rel and track build.batladevieq2026-05-051-1/+2
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* Remove old api and move api-test content to src and include dirsladevieq2026-05-0538-4829/+1215
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* Remove cmake and vcpkg, use a batch file insteadladevieq2026-05-0510-409/+77
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* Remove useless files in thirdparty directoy and move to simdjsonladevieq2026-05-05273-64809/+265826
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* Working transmittance shaderladevieq2026-01-232-27/+35
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* Add physical devices limits testsQuentin LADEVIE2025-12-263-18/+40
| | | | Complete transmittance LUT computation shaders
* Use build.bat for buildingladevieq2025-12-24297-237/+151228
| | | | | Everything is included in main.cpp Do not rely on vcpkg anymore
* DX12 command buffers and resourcesapi-protoQuentin LADEVIE2025-01-2614-178/+13202
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* Fix mesh loading for new APIladevieq2025-01-262-1/+3
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* Fix mesh loading for new APIladevieq2025-01-2612-23/+311
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* Store queues in a dedicated structladevieq2025-01-237-16/+26
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* Dx12 surface creationladevieq2025-01-235-10/+70
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* Save dx12 initial workladevieq2025-01-216-64/+166
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* Working api prototypeladevieq2025-01-1813-424/+965
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* Improve command buffer allocation functionladevieq2023-03-132-40/+85
| | | | Implement virtual frame using new API
* Make it possible for freelist / slotlist to growladevieq2023-03-121-35/+53
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* Fix some compilation warnings + release buildladevieq2023-03-127-39/+36
| | | | Fix element by element copy of imgui vertices
* Change freelist implementationladevieq2023-03-0510-158/+238
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* Presentation abstractionladevieq2023-02-095-154/+221
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* Remove presentation stuff from device classladevieq2023-02-079-347/+385
| | | | | Device instance is no more a pointer Remove desc member in device structs
* Start presentation abstraction designladevieq2023-02-035-42/+49
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* Graphics pipeline and rendering implementationladevieq2023-02-0314-384/+722
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* Graphics pipeline renderingladevieq2023-01-318-29/+189
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* Working compute api with uniformsladevieq2023-01-2515-80/+376
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* Api test bindless and command buffersQuentin LADEVIE2023-01-2218-237/+995
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* WIP new rendering apiladevieq2023-01-1223-1098/+1201
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* Api prototypeladevieq2022-10-2718-6/+1182
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* Refactor clang-formatHEADmasterladevieq2022-09-142-59/+64
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* Parallelize texture loadingladevieq2022-09-141-2/+7
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* Fix texture uploading bugladevieq2022-09-124-7/+8
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* Fix materialsladevieq2022-09-118-35/+42
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* First render using new texture uploading systemladevieq2022-09-0813-79/+112
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* First attempt at uploading texturesladevieq2022-09-085-102/+151
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* Remove tracy from vcpkg.jsonladevieq2022-09-071-2/+1
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* Setup for texture upload systemladevieq2022-09-0614-295/+328
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* Fix indices arrayladevieq2022-09-011-12/+16
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* Fix bvh generationladevieq2022-09-015-24/+23
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* Fix meshes attributes copy to arraysladevieq2022-08-294-19/+21
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* Generate BVH using new mesh data structureladevieq2022-08-195-45/+75
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* Refactored gltf imported and mesh managementladevieq2022-08-0814-472/+554
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* Fix remaining warningsladevieq2022-08-058-18/+20
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* Fix most warningsladevieq2022-08-0416-90/+130
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* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-255-4/+17
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* Add file watching apiladevieq2022-07-203-8/+143
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