| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use wait for fence instead of device idle | ladevieq | 2021-01-11 | 3 | -6/+24 |
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| * | Path tracer write to the swapchain image | ladevieq | 2021-01-11 | 5 | -33/+109 |
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| * | Attempt to write to swapchain image | ladevieq | 2021-01-10 | 4 | -39/+169 |
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| * | Create xcb surface and swapchain | ladevieq | 2021-01-10 | 7 | -47/+120 |
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| * | XCB window creation | ladevieq | 2021-01-09 | 6 | -17/+76 |
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| * | Replace old classes with compute shader structs | ladevieq | 2021-01-09 | 22 | -380/+75 |
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| * | Update README.md | Quentin Ladevie | 2021-01-08 | 1 | -3/+7 |
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| * | Output time to generate the image | ladevieq | 2021-01-09 | 1 | -1/+8 |
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| * | Fix graphical artifacts & make random numbers pools bigger | ladevieq | 2021-01-08 | 3 | -15/+15 |
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| * | Use 8x8 work groups in compute shader | ladevieq | 2021-01-08 | 4 | -20/+27 |
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| * | Clean renderdoc setup | ladevieq | 2021-01-07 | 3 | -5/+5 |
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| * | Renderdoc doc API | ladevieq | 2021-01-07 | 4 | -7/+5 |
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| * | Use renderdoc for debugging | ladevieq | 2021-01-06 | 5 | -4/+718 |
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| * | Customisalbe camera with focus plan | ladevieq | 2021-01-06 | 6 | -108/+113 |
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| * | Dielectric materials | ladevieq | 2021-01-04 | 3 | -11/+48 |
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| * | Metallic materials | ladevieq | 2021-01-04 | 3 | -7/+31 |
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| * | Add a lambertian scattering function | ladevieq | 2021-01-04 | 2 | -10/+28 |
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| * | Fix artifacts and add gamma correction | ladevieq | 2021-01-04 | 3 | -41/+31 |
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| * | Lambertian material with random numbers patern repetition artifact | ladevieq | 2021-01-03 | 3 | -20/+101 |
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| * | Add multi sampling | ladevieq | 2021-01-01 | 5 | -25/+35 |
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| * | Hit function return hit struct | ladevieq | 2021-01-01 | 3 | -14/+53 |
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| * | Allow dynamic target image resolution | ladevieq | 2021-01-01 | 3 | -7/+8 |
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| * | Replace double by floats, fix missing padding issues, display a sphere | ladevieq | 2020-12-31 | 7 | -46/+86 |
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| * | Assert when VkResult not success | ladevieq | 2020-12-29 | 2 | -36/+18 |
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| * | vulkan instance, device, etc creation refactor | ladevieq | 2020-12-29 | 5 | -366/+428 |
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| * | Gradient clear color | ladevieq | 2020-12-29 | 4 | -12/+31 |
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| * | First compute shader image | ladevieq | 2020-12-28 | 3 | -23/+15 |
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| * | Compute shader write to image | ladevieq | 2020-12-28 | 2 | -21/+42 |
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| * | Usable compute pipeline with input buffer + mem allocator | ladevieq | 2020-12-27 | 4 | -13/+19397 |
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| * | Target to compile shaders | ladevieq | 2020-12-27 | 4 | -0/+30 |
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| * | Util to read shader file content | ladevieq | 2020-12-27 | 5 | -41/+72 |
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| * | Working compute pipeline | ladevieq | 2020-12-26 | 4 | -24/+37 |
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| * | Create compute pipeline | ladevieq | 2020-12-25 | 2 | -0/+88 |
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| * | Setup vulkan and vulkan loader | ladevieq | 2020-12-25 | 6 | -3/+419 |
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| * | Create README.md | Quentin Ladevie | 2020-12-23 | 1 | -0/+17 |
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| * | Result image | ladevieq | 2020-12-23 | 1 | -0/+0 |
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| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 5 | -25/+96 |
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| * | Fix dielectric materials refraction | ladevieq | 2020-12-22 | 3 | -4/+4 |
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| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 10 | -14/+84 |
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| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 15 | -18/+141 |
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| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 4 | -9/+64 |
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| * | Multi sampled pixels | ladevieq | 2020-12-20 | 6 | -27/+21 |
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| * | Add a camera class | ladevieq | 2020-12-20 | 6 | -26/+66 |
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| * | Add random number utility functions | ladevieq | 2020-12-20 | 1 | -0/+10 |
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| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 12 | -34/+171 |
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| * | Render a sphere | ladevieq | 2020-12-20 | 3 | -21/+49 |
| | | | | | Fix errors in the renderer | ||||
| * | Vec3 utility function lerp | ladevieq | 2020-12-20 | 2 | -5/+5 |
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| * | Ray tracer renderer | ladevieq | 2020-12-20 | 10 | -41/+121 |
| | | | | | | Use ray for rendering Setup basic rendering stuff camera / viewport | ||||
| * | Add vector class | ladevieq | 2020-12-20 | 6 | -7/+162 |
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| * | Fix CMake setup | ladevieq | 2020-12-20 | 2 | -1/+2 |
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