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path-tracer
api-proto
api-test-wip
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Vulkan path tracer
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Commit message (
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Author
Age
Files
Lines
*
Use buffer device address with push constants
ladevieq
2021-08-04
7
-95
/
+76
*
Add copy_buffer functions to vk api
ladevieq
2021-08-03
3
-30
/
+32
*
Ignore useless directories
ladevieq
2021-08-01
1
-0
/
+3
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
3
-12
/
+64
*
Ignore compile_comamands
ladevieq
2021-08-01
2
-52
/
+1
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
7
-59
/
+61
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
9
-115
/
+175
*
Allocate ressources based on virtual frames count
ladevieq
2021-07-25
2
-50
/
+51
*
Slowly rendering sponza
ladevieq
2021-07-25
7
-170
/
+171
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
13
-96
/
+453
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
10
-194
/
+174
*
Depth first ordered bvh
ladevieq
2021-06-21
3
-100
/
+120
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
6
-73
/
+97
*
Update README.md
Quentin Ladevie
2021-06-13
1
-10
/
+28
*
Fix BVH traversal and use PCG instead of wang hash
ladevieq
2021-05-25
2
-64
/
+21
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
4
-56
/
+72
*
Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
4
-32
/
+88
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
6
-89
/
+223
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
6
-29
/
+52
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
4
-12
/
+14
*
Fix linux build
ladevieq
2021-04-01
5
-5
/
+18
*
Remove most precomputed random numbers
ladevieq
2021-03-31
3
-61
/
+57
*
FPS counter
ladevieq
2021-03-29
1
-0
/
+1
*
BVH simple implementation
ladevieq
2021-03-29
10
-21
/
+155
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
3
-19
/
+59
*
Load correct library on macos
Quentin Ladevie
2021-03-15
1
-2
/
+8
*
Make it compile on mac
Quentin Ladevie
2021-03-14
10
-17
/
+35
*
Simple debug ui
ladevieq
2021-03-13
1
-7
/
+18
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
5
-11
/
+34
*
Restore depth of field
ladevieq
2021-03-10
1
-1
/
+1
*
Add naive tonemapping
ladevieq
2021-03-10
4
-19
/
+60
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
4
-32
/
+32
*
Update README.md
Quentin Ladevie
2021-03-09
1
-0
/
+1
*
Update README.md
Quentin Ladevie
2021-03-09
1
-3
/
+2
*
Fix taa
ladevieq
2021-03-09
2
-2
/
+2
*
Render ui on top of path tracer result
ladevieq
2021-03-09
5
-31
/
+40
*
Add sampler creation/descruction and draw functions to the api
ladevieq
2021-03-08
3
-55
/
+90
*
Forward inputs to imgui
ladevieq
2021-03-08
5
-18
/
+44
*
Make imgui backend more flexible (display demo scene)
ladevieq
2021-03-07
8
-88
/
+155
*
Working hardcoded imgui backend
ladevieq
2021-03-05
5
-45
/
+98
*
Convert color properly to vec4
ladevieq
2021-03-05
1
-2
/
+3
*
Fix linux build
ladevieq
2021-03-05
2
-6
/
+8
*
Fix imgui vertices rendering
ladevieq
2021-03-05
8
-119
/
+101
*
Attempt at synchronizing memory write
ladevieq
2021-03-04
6
-88
/
+169
*
Store bindings
ladevieq
2021-02-26
4
-31
/
+16
*
Try to render imgui
ladevieq
2021-02-23
4
-40
/
+73
*
Fix framebuffer validation errors
ladevieq
2021-02-22
5
-55
/
+120
*
Attempt at rendering imgui content
ladevieq
2021-02-19
7
-43
/
+222
*
Graphics pipeline and renderpass added to the api
ladevieq
2021-02-18
4
-34
/
+145
*
Attempt using imgui
ladevieq
2021-02-16
8
-13
/
+160
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