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* Fix modifiers key on windowsladevieq2021-08-053-6/+6
* Add space key to xcb windowladevieq2021-08-053-1/+5
* Fix black bordersladevieq2021-08-041-2/+2
* Use buffer device address with push constantsladevieq2021-08-047-95/+76
* Add copy_buffer functions to vk apiladevieq2021-08-033-30/+32
* Ignore useless directoriesladevieq2021-08-011-0/+3
* Make geometry and bvh buffer gpu onlyladevieq2021-08-013-12/+64
* Ignore compile_comamandsladevieq2021-08-012-52/+1
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-017-59/+61
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-019-115/+175
* Allocate ressources based on virtual frames countladevieq2021-07-252-50/+51
* Slowly rendering sponzaladevieq2021-07-257-170/+171
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-2513-96/+453
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-2410-194/+174
* Depth first ordered bvhladevieq2021-06-213-100/+120
* Split on the largest axis on BVH generationladevieq2021-06-196-73/+97
* Update README.mdQuentin Ladevie2021-06-131-10/+28
* Fix BVH traversal and use PCG instead of wang hashladevieq2021-05-252-64/+21
* Add dof toggler & attempt to use bvhladevieq2021-05-234-56/+72
* Naive BVH working + camera simple camera rotationladevieq2021-05-234-32/+88
* Wip BVH + BVH debugging toolsladevieq2021-05-166-89/+223
* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-126-29/+52
* Remove remaining pregenerated random numbersladevieq2021-04-014-12/+14
* Fix linux buildladevieq2021-04-015-5/+18
* Remove most precomputed random numbersladevieq2021-03-313-61/+57
* FPS counterladevieq2021-03-291-0/+1
* BVH simple implementationladevieq2021-03-2910-21/+155
* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-183-19/+59
* Load correct library on macosQuentin Ladevie2021-03-151-2/+8
* Make it compile on macQuentin Ladevie2021-03-1410-17/+35
* Simple debug uiladevieq2021-03-131-7/+18
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-115-11/+34
* Restore depth of fieldladevieq2021-03-101-1/+1
* Add naive tonemappingladevieq2021-03-104-19/+60
* Fix TAA to have infinite accumulationladevieq2021-03-104-32/+32
* Update README.mdQuentin Ladevie2021-03-091-0/+1
* Update README.mdQuentin Ladevie2021-03-091-3/+2
* Fix taaladevieq2021-03-092-2/+2
* Render ui on top of path tracer resultladevieq2021-03-095-31/+40
* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-083-55/+90
* Forward inputs to imguiladevieq2021-03-085-18/+44
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-078-88/+155
* Working hardcoded imgui backendladevieq2021-03-055-45/+98
* Convert color properly to vec4ladevieq2021-03-051-2/+3
* Fix linux buildladevieq2021-03-052-6/+8
* Fix imgui vertices renderingladevieq2021-03-058-119/+101
* Attempt at synchronizing memory writeladevieq2021-03-046-88/+169
* Store bindingsladevieq2021-02-264-31/+16
* Try to render imguiladevieq2021-02-234-40/+73
* Fix framebuffer validation errorsladevieq2021-02-225-55/+120