| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactored diffuse brdf & brdf computation done in tangent | ladevieq | 2021-08-22 | 9 | -340/+359 |
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| * | Fix bvh debug view | ladevieq | 2021-08-21 | 1 | -18/+30 |
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| * | Use simd for vec3 computations | ladevieq | 2021-08-20 | 9 | -125/+154 |
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| * | Fix release builds | ladevieq | 2021-08-19 | 3 | -0/+12 |
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| * | Improve gltf loading | ladevieq | 2021-08-15 | 5 | -59/+116 |
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| * | Bindless graphics pipeline | ladevieq | 2021-08-09 | 8 | -224/+232 |
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| * | Bindless compute pipelines | ladevieq | 2021-08-08 | 12 | -132/+235 |
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| * | models | ladevieq | 2021-08-08 | 1 | -2/+1 |
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| * | Setup git LFS | ladevieq | 2021-08-08 | 1 | -0/+2 |
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| * | Fix modifiers key on windows | ladevieq | 2021-08-05 | 3 | -6/+6 |
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| * | Add space key to xcb window | ladevieq | 2021-08-05 | 3 | -1/+5 |
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| * | Fix black borders | ladevieq | 2021-08-04 | 1 | -2/+2 |
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| * | Use buffer device address with push constants | ladevieq | 2021-08-04 | 7 | -95/+76 |
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| * | Add copy_buffer functions to vk api | ladevieq | 2021-08-03 | 3 | -30/+32 |
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| * | Ignore useless directories | ladevieq | 2021-08-01 | 1 | -0/+3 |
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| * | Make geometry and bvh buffer gpu only | ladevieq | 2021-08-01 | 3 | -12/+64 |
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| * | Ignore compile_comamands | ladevieq | 2021-08-01 | 2 | -52/+1 |
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| * | Pack bvh nodes, optimize vertices size | ladevieq | 2021-08-01 | 7 | -59/+61 |
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| * | Use SAH to generate BVH & fix ray triangle intersection | ladevieq | 2021-08-01 | 9 | -115/+175 |
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| * | Allocate ressources based on virtual frames count | ladevieq | 2021-07-25 | 2 | -50/+51 |
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| * | Slowly rendering sponza | ladevieq | 2021-07-25 | 7 | -170/+171 |
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| * | Use a different buffer for scene info, geometry, bvh and load gltf | ladevieq | 2021-07-25 | 13 | -96/+453 |
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| * | Clean up includes, scene class, simplify scene buffer access from main | ladevieq | 2021-07-24 | 10 | -194/+174 |
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| * | Depth first ordered bvh | ladevieq | 2021-06-21 | 3 | -100/+120 |
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| * | Split on the largest axis on BVH generation | ladevieq | 2021-06-19 | 6 | -73/+97 |
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| * | Update README.md | Quentin Ladevie | 2021-06-13 | 1 | -10/+28 |
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| * | Fix BVH traversal and use PCG instead of wang hash | ladevieq | 2021-05-25 | 2 | -64/+21 |
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| * | Add dof toggler & attempt to use bvh | ladevieq | 2021-05-23 | 4 | -56/+72 |
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| * | Naive BVH working + camera simple camera rotation | ladevieq | 2021-05-23 | 4 | -32/+88 |
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| * | Wip BVH + BVH debugging tools | ladevieq | 2021-05-16 | 6 | -89/+223 |
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| * | Add light sources, use russian roulette for opti and infinite | ladevieq | 2021-05-12 | 6 | -29/+52 |
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| * | Remove remaining pregenerated random numbers | ladevieq | 2021-04-01 | 4 | -12/+14 |
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| * | Fix linux build | ladevieq | 2021-04-01 | 5 | -5/+18 |
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| * | Remove most precomputed random numbers | ladevieq | 2021-03-31 | 3 | -61/+57 |
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| * | FPS counter | ladevieq | 2021-03-29 | 1 | -0/+1 |
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| * | BVH simple implementation | ladevieq | 2021-03-29 | 10 | -21/+155 |
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| * | Display frame time & add aabb ray hit function for future BVH | ladevieq | 2021-03-18 | 3 | -19/+59 |
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| * | Load correct library on macos | Quentin Ladevie | 2021-03-15 | 1 | -2/+8 |
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| * | Make it compile on mac | Quentin Ladevie | 2021-03-14 | 10 | -17/+35 |
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| * | Simple debug ui | ladevieq | 2021-03-13 | 1 | -7/+18 |
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| * | Fix accumulation textures format and reset accumulation on move/resize | ladevieq | 2021-03-11 | 5 | -11/+34 |
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| * | Restore depth of field | ladevieq | 2021-03-10 | 1 | -1/+1 |
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| * | Add naive tonemapping | ladevieq | 2021-03-10 | 4 | -19/+60 |
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| * | Fix TAA to have infinite accumulation | ladevieq | 2021-03-10 | 4 | -32/+32 |
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| * | Update README.md | Quentin Ladevie | 2021-03-09 | 1 | -0/+1 |
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| * | Update README.md | Quentin Ladevie | 2021-03-09 | 1 | -3/+2 |
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| * | Fix taa | ladevieq | 2021-03-09 | 2 | -2/+2 |
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| * | Render ui on top of path tracer result | ladevieq | 2021-03-09 | 5 | -31/+40 |
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| * | Add sampler creation/descruction and draw functions to the api | ladevieq | 2021-03-08 | 3 | -55/+90 |
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| * | Forward inputs to imgui | ladevieq | 2021-03-08 | 5 | -18/+44 |
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