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* Setup for texture upload systemladevieq2022-09-0614-295/+328
* Fix indices arrayladevieq2022-09-011-12/+16
* Fix bvh generationladevieq2022-09-015-24/+23
* Fix meshes attributes copy to arraysladevieq2022-08-294-19/+21
* Generate BVH using new mesh data structureladevieq2022-08-195-45/+75
* Refactored gltf imported and mesh managementladevieq2022-08-0814-472/+554
* Fix remaining warningsladevieq2022-08-058-18/+20
* Fix most warningsladevieq2022-08-0416-90/+130
* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-255-4/+17
* Add file watching apiladevieq2022-07-203-8/+143
* Fix window resize on windowsladevieq2022-07-1912-100/+135
* Fix BVH & vec3 APIladevieq2022-07-125-18/+18
* Refactor bvh fileladevieq2022-07-116-14/+345
* Add ninjatracing script to profile compile timesladevieq2022-07-111-0/+189
* Refactor includes & improve compile timeladevieq2022-07-1123-99/+91
* Thirdparty includes flagged as SYSTEMladevieq2022-07-1012-10/+13
* Add tracy profilerladevieq2022-07-104-21/+28
* Improve compilation timeladevieq2022-07-1026-223/+214
* Interpolation function & no more triangle structure in shaderladevieq2022-07-073-20/+16
* Fix formatting and lintingladevieq2022-06-1511-248/+250
* Change formatting and linting rulesladevieq2022-06-152-5/+5
* Merge branch 'master' of github.com:ladevieq/path-tracerQuentin LADEVIE2022-03-035-7/+71
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| * Clean up compile flagsladevieq2022-03-011-10/+9
| * Add clang-formatladevieq2022-03-012-2/+40
| * Setup cppcheckladevieq2022-02-281-6/+28
| * Setup clang-tidy using clangdladevieq2022-02-284-6/+12
* | Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-0315-810/+1115
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* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-244-9/+13
* Choose a device queue based on queue usagesQuentin LADEVIE2022-02-242-4/+5
* Select a physical based on supported vulkan featuresQuentin LADEVIE2022-02-173-13/+107
* Switch vcpkg to manifest modeQuentin LADEVIE2022-02-161-0/+8
* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-164-18/+20
* High level buffer classladevieq2022-02-1411-150/+237
* Improve image barrier codeladevieq2022-02-138-179/+188
* Compute shader render pass apiladevieq2022-02-0710-103/+230
* Fix barriersladevieq2022-01-165-27/+38
* Functions that fill triangle structure from idladevieq2021-09-292-64/+83
* Update README.mdQuentin Ladevie2021-09-271-1/+1
* Api manage resources lifetimeladevieq2021-09-276-52/+66
* Refactor gltf loading and triangles attributesladevieq2021-09-2620-214/+550
* Refactor compute shaderladevieq2021-09-252-347/+21
* Convert texture to linear & output to srgbladevieq2021-09-251-4/+34
* Update README.mdQuentin Ladevie2021-09-121-13/+13
* Load gltf materials + diffuse and specular brdfladevieq2021-09-0612-85/+8268
* White furnace test on gltf scenes & load normalsladevieq2021-09-019-212/+272
* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-229-340/+359
* Fix bvh debug viewladevieq2021-08-211-18/+30
* Use simd for vec3 computationsladevieq2021-08-209-125/+154
* Fix release buildsladevieq2021-08-193-0/+12
* Improve gltf loadingladevieq2021-08-155-59/+116