| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Add a lambertian scattering function | ladevieq | 2021-01-04 | 2 | -10/+28 | |
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| * | Fix artifacts and add gamma correction | ladevieq | 2021-01-04 | 3 | -41/+31 | |
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| * | Lambertian material with random numbers patern repetition artifact | ladevieq | 2021-01-03 | 3 | -20/+101 | |
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| * | Add multi sampling | ladevieq | 2021-01-01 | 5 | -25/+35 | |
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| * | Hit function return hit struct | ladevieq | 2021-01-01 | 3 | -14/+53 | |
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| * | Allow dynamic target image resolution | ladevieq | 2021-01-01 | 3 | -7/+8 | |
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| * | Replace double by floats, fix missing padding issues, display a sphere | ladevieq | 2020-12-31 | 7 | -46/+86 | |
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| * | Assert when VkResult not success | ladevieq | 2020-12-29 | 2 | -36/+18 | |
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| * | vulkan instance, device, etc creation refactor | ladevieq | 2020-12-29 | 5 | -366/+428 | |
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| * | Gradient clear color | ladevieq | 2020-12-29 | 4 | -12/+31 | |
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| * | First compute shader image | ladevieq | 2020-12-28 | 3 | -23/+15 | |
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| * | Compute shader write to image | ladevieq | 2020-12-28 | 2 | -21/+42 | |
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| * | Usable compute pipeline with input buffer + mem allocator | ladevieq | 2020-12-27 | 4 | -13/+19397 | |
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| * | Target to compile shaders | ladevieq | 2020-12-27 | 4 | -0/+30 | |
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| * | Util to read shader file content | ladevieq | 2020-12-27 | 5 | -41/+72 | |
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| * | Working compute pipeline | ladevieq | 2020-12-26 | 4 | -24/+37 | |
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| * | Create compute pipeline | ladevieq | 2020-12-25 | 2 | -0/+88 | |
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| * | Setup vulkan and vulkan loader | ladevieq | 2020-12-25 | 6 | -3/+419 | |
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| * | Create README.md | Quentin Ladevie | 2020-12-23 | 1 | -0/+17 | |
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| * | Result image | ladevieq | 2020-12-23 | 1 | -0/+0 | |
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| * | Defocus blur & randow scene generation | ladevieq | 2020-12-22 | 5 | -25/+96 | |
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| * | Fix dielectric materials refraction | ladevieq | 2020-12-22 | 3 | -4/+4 | |
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| * | Movable and rotatable camera + dielectric materials | ladevieq | 2020-12-21 | 10 | -14/+84 | |
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| * | Add lambertian and metallic materials | ladevieq | 2020-12-21 | 15 | -18/+141 | |
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| * | Add lambertian reflection to spheres | ladevieq | 2020-12-21 | 4 | -9/+64 | |
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| * | Multi sampled pixels | ladevieq | 2020-12-20 | 6 | -27/+21 | |
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| * | Add a camera class | ladevieq | 2020-12-20 | 6 | -26/+66 | |
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| * | Add random number utility functions | ladevieq | 2020-12-20 | 1 | -0/+10 | |
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| * | Add hittable interface and hit infos on hit | ladevieq | 2020-12-20 | 12 | -34/+171 | |
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| * | Render a sphere | ladevieq | 2020-12-20 | 3 | -21/+49 | |
| | | | | | Fix errors in the renderer | |||||
| * | Vec3 utility function lerp | ladevieq | 2020-12-20 | 2 | -5/+5 | |
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| * | Ray tracer renderer | ladevieq | 2020-12-20 | 10 | -41/+121 | |
| | | | | | | Use ray for rendering Setup basic rendering stuff camera / viewport | |||||
| * | Add vector class | ladevieq | 2020-12-20 | 6 | -7/+162 | |
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| * | Fix CMake setup | ladevieq | 2020-12-20 | 2 | -1/+2 | |
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| * | Setup projet and output PPM image file | ladevieq | 2020-12-19 | 3 | -0/+45 | |
