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* Remove old api and move api-test content to src and include dirsladevieq2026-05-057-2949/+0
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* Remove cmake and vcpkg, use a batch file insteadladevieq2026-05-051-32/+0
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* Working transmittance shaderladevieq2026-01-231-0/+1
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* Add physical devices limits testsQuentin LADEVIE2025-12-262-2/+21
| | | | Complete transmittance LUT computation shaders
* Use build.bat for buildingladevieq2025-12-243-96/+245
| | | | | Everything is included in main.cpp Do not rely on vcpkg anymore
* DX12 command buffers and resourcesapi-protoQuentin LADEVIE2025-01-266-144/+439
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* Store queues in a dedicated structladevieq2025-01-232-7/+7
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* Dx12 surface creationladevieq2025-01-232-6/+33
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* Save dx12 initial workladevieq2025-01-214-63/+129
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* Working api prototypeladevieq2025-01-185-369/+753
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* Improve command buffer allocation functionladevieq2023-03-131-37/+82
| | | | Implement virtual frame using new API
* Fix some compilation warnings + release buildladevieq2023-03-124-32/+27
| | | | Fix element by element copy of imgui vertices
* Change freelist implementationladevieq2023-03-053-84/+101
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* Presentation abstractionladevieq2023-02-092-143/+198
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* Remove presentation stuff from device classladevieq2023-02-074-246/+258
| | | | | Device instance is no more a pointer Remove desc member in device structs
* Start presentation abstraction designladevieq2023-02-032-33/+33
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* Graphics pipeline and rendering implementationladevieq2023-02-035-355/+663
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* Graphics pipeline renderingladevieq2023-01-313-11/+136
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* Working compute api with uniformsladevieq2023-01-256-67/+280
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* Api test bindless and command buffersQuentin LADEVIE2023-01-225-130/+678
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* WIP new rendering apiladevieq2023-01-125-240/+326
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* Api prototypeladevieq2022-10-274-0/+636