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* Refactor bvh fileladevieq2022-07-111-8/+2
* Improve compilation timeladevieq2022-07-101-2/+3
* Fix formatting and lintingladevieq2022-06-151-8/+8
* Refactor gltf loading and triangles attributesladevieq2021-09-261-20/+4
* Use simd for vec3 computationsladevieq2021-08-201-23/+30
* Improve gltf loadingladevieq2021-08-151-12/+12
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-3/+8
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-10/+43
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-0/+9
* Split on the largest axis on BVH generationladevieq2021-06-191-2/+3
* Fix linux buildladevieq2021-04-011-0/+1
* BVH simple implementationladevieq2021-03-291-4/+19
* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-181-0/+13