| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use build.bat for building | ladevieq | 2025-12-24 | 1 | -6/+9 |
| | | | | | | Everything is included in main.cpp Do not rely on vcpkg anymore | ||||
| * | Fix BVH & vec3 API | ladevieq | 2022-07-12 | 1 | -4/+4 |
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| * | Refactor bvh file | ladevieq | 2022-07-11 | 1 | -8/+2 |
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| * | Improve compilation time | ladevieq | 2022-07-10 | 1 | -2/+3 |
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| * | Fix formatting and linting | ladevieq | 2022-06-15 | 1 | -8/+8 |
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| * | Refactor gltf loading and triangles attributes | ladevieq | 2021-09-26 | 1 | -20/+4 |
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| * | Use simd for vec3 computations | ladevieq | 2021-08-20 | 1 | -23/+30 |
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| * | Improve gltf loading | ladevieq | 2021-08-15 | 1 | -12/+12 |
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| * | Pack bvh nodes, optimize vertices size | ladevieq | 2021-08-01 | 1 | -3/+8 |
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| * | Use SAH to generate BVH & fix ray triangle intersection | ladevieq | 2021-08-01 | 1 | -10/+43 |
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| * | Use a different buffer for scene info, geometry, bvh and load gltf | ladevieq | 2021-07-25 | 1 | -0/+9 |
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| * | Split on the largest axis on BVH generation | ladevieq | 2021-06-19 | 1 | -2/+3 |
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| * | Fix linux build | ladevieq | 2021-04-01 | 1 | -0/+1 |
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| * | BVH simple implementation | ladevieq | 2021-03-29 | 1 | -4/+19 |
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| * | Display frame time & add aabb ray hit function for future BVH | ladevieq | 2021-03-18 | 1 | -0/+13 |
| implementation | |||||
