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path:
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include
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bvh-node.hpp
Commit message (
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Author
Age
Files
Lines
*
Improve compilation time
ladevieq
2022-07-10
1
-1
/
+2
*
White furnace test on gltf scenes & load normals
ladevieq
2021-09-01
1
-63
/
+63
*
Refactored diffuse brdf & brdf computation done in tangent
ladevieq
2021-08-22
1
-62
/
+68
*
Use simd for vec3 computations
ladevieq
2021-08-20
1
-6
/
+6
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
1
-14
/
+24
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
1
-39
/
+100
*
Slowly rendering sponza
ladevieq
2021-07-25
1
-47
/
+50
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
1
-18
/
+56
*
Depth first ordered bvh
ladevieq
2021-06-21
1
-41
/
+98
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
1
-31
/
+51
*
Fix BVH traversal and use PCG instead of wang hash
ladevieq
2021-05-25
1
-50
/
+0
*
Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
1
-30
/
+56
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
1
-27
/
+121
*
BVH simple implementation
ladevieq
2021-03-29
1
-0
/
+54