| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactored diffuse brdf & brdf computation done in tangent | ladevieq | 2021-08-22 | 1 | -62/+68 |
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| * | Use simd for vec3 computations | ladevieq | 2021-08-20 | 1 | -6/+6 |
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| * | Pack bvh nodes, optimize vertices size | ladevieq | 2021-08-01 | 1 | -14/+24 |
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| * | Use SAH to generate BVH & fix ray triangle intersection | ladevieq | 2021-08-01 | 1 | -39/+100 |
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| * | Slowly rendering sponza | ladevieq | 2021-07-25 | 1 | -47/+50 |
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| * | Use a different buffer for scene info, geometry, bvh and load gltf | ladevieq | 2021-07-25 | 1 | -18/+56 |
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| * | Depth first ordered bvh | ladevieq | 2021-06-21 | 1 | -41/+98 |
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| * | Split on the largest axis on BVH generation | ladevieq | 2021-06-19 | 1 | -31/+51 |
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| * | Fix BVH traversal and use PCG instead of wang hash | ladevieq | 2021-05-25 | 1 | -50/+0 |
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| * | Naive BVH working + camera simple camera rotation | ladevieq | 2021-05-23 | 1 | -30/+56 |
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| * | Wip BVH + BVH debugging tools | ladevieq | 2021-05-16 | 1 | -27/+121 |
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| * | BVH simple implementation | ladevieq | 2021-03-29 | 1 | -0/+54 |
