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path: root/include/bvh-node.hpp
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* Use simd for vec3 computationsladevieq2021-08-201-6/+6
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* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-14/+24
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* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-39/+100
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* Slowly rendering sponzaladevieq2021-07-251-47/+50
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-18/+56
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* Depth first ordered bvhladevieq2021-06-211-41/+98
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* Split on the largest axis on BVH generationladevieq2021-06-191-31/+51
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* Fix BVH traversal and use PCG instead of wang hashladevieq2021-05-251-50/+0
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* Naive BVH working + camera simple camera rotationladevieq2021-05-231-30/+56
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* Wip BVH + BVH debugging toolsladevieq2021-05-161-27/+121
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* BVH simple implementationladevieq2021-03-291-0/+54