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* Fix materialsladevieq2022-09-111-1/+1
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* Setup for texture upload systemladevieq2022-09-061-1/+8
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* Refactored gltf imported and mesh managementladevieq2022-08-081-28/+20
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* Improve compilation timeladevieq2022-07-101-3/+5
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* Fix formatting and lintingladevieq2022-06-151-16/+16
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* Refactor gltf loading and triangles attributesladevieq2021-09-261-3/+7
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-2/+7
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* White furnace test on gltf scenes & load normalsladevieq2021-09-011-6/+10
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* Improve gltf loadingladevieq2021-08-151-4/+12
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* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-1/+1
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-0/+34